Acoustica Mixcraft 7 User Manual

Page 113

Advertising
background image

107

For example, if you had a virtual instrument called Big And Dumb Drums with a sound
called Mega Kick on MIDI note 54, you would add the following line:

54 Mega Kick

The file would be saved as Big And Dumb Drums.txt in the %programdata%\Acoustica\
Mixcraft\drum-maps\
folder.

Once Mixcraft is restarted, the new Drum Map would appear in the

Scale/Drum Maps

list.

The final step is to add a default mapping in order to automatically select the correct
Drum Map when the Big And Dumb Drums virtual instrument is selected.

Open the file called Default-Drum-Mapping.csv in either Excel, Open Office Calc, or
Google docs. The file is comma delimited for columns and quote (") delimited for text.
Fill in the following fields and save the document:

Map File

The name of the file you just created, ie: "Big And Dumb Drums.txt".

VST GUID

This is a special value uniquely identifying the VSTi. Open up your Log file

after having used the plug-in to get its VST GUID. Your log file will be located at

%appdata%\Acoustica\Mixcraft.

The following example shows how to find the GUID for the Bass Synthesizer

VSTi.

15:39:16 [635 mils] : VST: C:\Program Files (x86)\Acoustica Mixcraft 7\

VST\3rdParty\Alien 303 Bass Synthesizer.dll"

15:39:16 [635 mils] : VST found in registry.

15:39:16 [635 mils] : {4A2F286F-0000-0000-0000-000000000000}

VST Name

If there isn't a GUID, use the exact name from the log file.

Preset #

This is the preset the drum patch resides on.

Comments

No need to keep those comments to yourself; put them here.

Once you've defined the above parameters, save the file and load the virtual
instrument.

Advertising