Future Retro Orb Owner Manual User Manual

Page 10

Advertising
background image

RECORDING ACCENTS
Accents written into the sequencer are transmitted over MIDI as
low/high Velocity values, and they also generate a +10 volt
positive polarity gate for 100% duration of the accent step at the
Accent jack for controlling analog synthesizers.

To record or place accents for notes, first select the pattern you

want to edit and then enter Pattern Edit mode. One of the Step key
indicators will be flashing to show the current step selected to be
edited. Select any note by pressing the Step key where that note
starts. When a note is selected, the Accent key indicator will be on
if an accent is written for that step, or off if no accent has been
placed on the step. By pressing the Accent key, you can turn
accents on or off for that step. Placing accents can be done while
the sequencer is playing or stopped.


CLEARING ALL ACCENTS
To clear all of the accents in a pattern, press and hold the
Shift/Clear key and then press the Accent key.


RECORDING GLIDES
Glides written into the sequencer will allow the pitch of one note to
smoothly transition to the pitch of the following step when using
the CV analog output. The time it takes to transition from one pitch
to another is determined by the Glide Time control on the front
panel.

When controlling an external MIDI synthesizer, notes set to

glide in the Orb will be transmitted as two notes playing slightly
overlapped with one another. In most MIDI synthesizers, this
playing of two notes slightly overlapped can then be used to
initiate a glide within the external synthesizer. The glide time
would then be determined by parameter settings within that
external synthesizer.

To record or place glides for notes, first select the pattern you

want to edit and then enter Pattern Edit mode. One of the Step key
indicators will be flashing to show the current step selected to be
edited. Select any note by pressing the Step key where that note
starts.

17


When a note is selected, the Glide key indicator will be on

when a note is set to glide, and off when no glide is written for that
step. By pressing the Glide key, you can turn glides on or off for
that step. Placing glides can be done while the sequencer is playing
or stopped.

Notice that sustained notes can’t extend beyond Step 16. If you
want a note to seamlessly carry over from Step 16 to Step 1, place
a glide on Step 16, and set Step 1’s pitch to the same value as
Step 16.

CLEARING ALL GLIDES
To clear all of the glides in a pattern, press and hold the Shift/Clear
key and then press the Glide key.


SETTING THE LOOP POINT
Each pattern has its own loop point that is used to set the number
of steps a pattern will play before it loops and begins playing from
the beginning again. A pattern using 3/4 as the time signature can
play as many as 12 steps. A pattern using 4/4 as the time signature
can play as many as 16 steps.

To set the loop point, select the pattern you wish to edit and

enter Pattern Edit mode. Select the Step key that represents the last
step you wish the pattern to play in its loop. You can then press the
Loop key to place the loop point at that step. The Loop key
indicator will be on, showing a loop point is set for this step. To
change the loop point, select another step of the pattern and press
the Loop key.


CLEARING THE LOOP POINT
The loop point can be cleared in one of two ways. The first method
is to select the step where the loop point exists and press the Loop
key, turning the Loop key indicator off.

You may find the second method easier to use, which is to

press and hold the Shift/Clear key and then press the Loop key.
This will remove the loop point from whatever step it was
previously written.

18

Advertising