3DLABS Oxygen GVX210 User Manual

Page 47

Advertising
background image

Glossary

3Dlabs Oxygen GVX210 User's Guide

37

Point Sampling

The basic method of adding texture to an object. Point sampling does not include any filtering of textures.

RAMDAC

The final component in the graphics subsystem that translates a digital image into an analog representation.

Rasterization

A method to fill in colors for all pixels bound by vertices.

Rendering

The final and most rigorous stage in the 3D pipeline where an object undergoes shading, texturing, etc.

RISC

Reduced Instruction Set Computing.

SDRAM

Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve bandwidth
to and from memory, resulting in increased graphics performance.

SGRAM

Synchronous Graphics Random Access Memory allows data to be written in a single operation, rather than a
(slower) sequence of operations. It also handles background and foreground image fills effectively.

SDTP

Super Desktop Publishing. SDTP runs at 1600 x 1200.

Stencil Buffer

Similar to stipple masking, the stencil buffer assists with the creation of transparent effects.

Stipple masking

A technique that spatially creates transparent effects by rendering an object through various patterns.

Streaming SIMD

An instruction set developed by Intel for Pentium III-processor based systems. Streaming SIMD can improve
3D vertice transformation and lighting, among other operations.

SVGA

Super Video Graphics Array. SVGA runs at 800 x 600.

Tessellation

The initial part of the 3D pipeline where the object is described by a set of triangles.

Advertising