3DLABS Oxygen GVX210 User Manual

Page 48

Advertising
background image

Glossary

3Dlabs Oxygen GVX210 User's Guide

38

Texture Mapping

A technique that enables 2D graphic images to be “wrapped” around or “pasted” on to a 3D primitive.
Perspective correction and lighting calculations allow for added realism.

Transformation

The change in rotation, size, position, and perspective of an object in 3D space.

Transparency

A function that refers to the rendering of transparent (non-opaque) objects. Transparency is generally
accomplished on a polygon rendering system using either screen-door transparency or alpha blending.

Vectors/second

Lines drawn per second.

VGA

Video Graphics Array. VGA runs at 640 x 480.

VHR

Very High Resolution. VHR runs at 1280 x 1024.

VRAM

Video Random Access Memory is an expensive, fast type of RAM that is used as display memory on high-end
graphics boards.

VRML

Virtual Reality Modeling Language.

Z-Buffer

Also known as the Depth Buffer, the Z-Buffer is a region of memory containing the depth component of a
pixel. Used, for example, to eliminate hidden surfaces from the image.

Advertising