The sound generation – Vermona DRM1 MKIII - analog drum synthesizer User Manual

Page 10

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VERMONA DRM1 MKIII - analog drum synthesizer

EN

The Sound Generation

Now that you have carefully unpacked and setup the DRM1 MKIII, let’s take
a closer look. Sorry for bothering you with mainly theoretical and security
aspects. To get the most out of this unit in a creative and musical sense, this
was necessary. Now, let’s find out what the DRM1 MKIII really is!

The DRM1 MKIII is a sound module, specialized to create synthetic drum
sounds that are produced by pure analogue circuits. It allows the creation of
eight independent drum- and percussion sounds. Although these sounds carry
the component names of a traditional drum kit, these are “only” imitations of
the real thing. However, this is fully intended. Synthetic or analogue drums
provide an individual character and aesthetic. These sounds have significantly
influenced different musical genres if not made them possible at all. Neither old
school Hip-Hop, Electro, House nor Techno would have been possible without
the aid of the famous analogue drum machines invented by our friends from
Japan.

The DRM1 MKIII has a lot to offer. It covers many aspects of those classic units
but also a lot more. But one thing can certainly be said. The DRM1 MKIII is all
original and not a clone, trying to reproduce 8 or 9 classic sounds.

Let’s take a closer look at the individual drums, consecutively referred to as
channels. At the same time, we will also name possible applications for their
use.

All eight channels in the DRM1 MKIII share three elements:

TRIG

This button manually triggers the channel’s sound. Here, the
volume is constant and equals the level at 75% MIDI velocity. Note,
for channels HI HAT 1 and HI HAT 2, these offer an additional
choice of sounds (see “HI HAT 1/HI HAT 2” on page 17).

PAN

this control adjusts the channels’ position in the stereo panorama
when using the main- and headphone outputs

7

. To make an

audible effect, the channels on the receiving mixing desk need to
be panned to the left and right. Note that PAN is effectless when
using the channels’ individual outputs

5

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