Vermona DRM1 MKIII - analog drum synthesizer User Manual
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VERMONA DRM1 MKIII - analog drum synthesizer
EN
With pitch modulation being completely absent, bass drums may 
sound flat and not distinctive; therefore we recommend at least a 
little dose of BEND. To create dance-kicks use higher BEND settings 
and lower TIME settings. For long booming kicks keep the control 
in the lower half.
With PITCH being set to its maximum, BEND can no longer fully 
modulate the pitch.
TIME
adjusts the release time of the pitch envelope. In general, short 
settings are useful for bass drums while longer values will make 
the sound lose its kick specific character. A long decay might still 
be useful to create percussions and effect sounds.
WAVE
is a mix control that seamlessly blends a sinusoid wave form into 
a rectangular shape. Here, the sound changes from soft to harder. 
Within the first half of the control’s range, the sound receives 
additional rawness and depth. At higher values, the sound will 
start to overdrive and distort, making an additional pedal possibly 
superfluous when wanting to create harder sounding bass drums.
NOISE
adds a short fixed noise impulse to the sound’s start. This imitates 
the noise of the beater hitting an acoustic bass drum. Always 
adjust NOISE in correlation to the complete mix. What might 
appear too intrusive when being soloed might already sound too 
gentle within a full mix.
ATTACK
adds a short fixed needle impulse to the sound’s start. This will 
support the bass drum’s assertiveness. Like NOISE, set ATTACK in 
correlation to the complete mix. What might appear too intrusive 
when being soloed might already sound too gentle within a full 
mix. We recommend adding a little ATTACK even to soft bass 
drums.