3 chip erase, 4 programming the flash – Rainbow Electronics ATtiny43U User Manual

Page 145

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8048B–AVR–03/09

• The command needs only be loaded once when writing or reading multiple memory

locations.

• Skip writing the data value 0xFF, that is the contents of the entire EEPROM (unless the

EESAVE Fuse is programmed) and Flash after a Chip Erase.

• Address high byte needs only be loaded before programming or reading a new 256 word

window in Flash or 256 byte EEPROM. This consideration also applies to Signature bytes
reading.

19.6.3

Chip Erase

The Chip Erase will erase the Flash and EEPROM

(1)

memories plus Lock bits. The Lock bits are

not reset until the program memory has been completely erased. The Fuse bits are not
changed. A Chip Erase must be perfor med before the Flash and/or EEPROM are
reprogrammed.

Note:

1. The EEPRPOM memory is preserved during Chip Erase if the EESAVE Fuse is programmed.

Load Command “Chip Erase”

1.

Set XA1, XA0 to “10”. This enables command loading.

2.

Set BS1 to “0”.

3.

Set DATA to “1000 0000”. This is the command for Chip Erase.

4.

Give CLKI a positive pulse. This loads the command.

5.

Give WR a negative pulse. This starts the Chip Erase. RDY/BSY goes low.

6.

Wait until RDY/BSY goes high before loading a new command.

19.6.4

Programming the Flash

The Flash is organized in pages, see

Table 19-8 on page 142

. When programming the Flash,

the program data is latched into a page buffer. This allows one page of program data to be pro-
grammed simultaneously. The following procedure describes how to program the entire Flash
memory:

A. Load Command “Write Flash”

1.

Set XA1, XA0 to “10”. This enables command loading.

2.

Set BS1 to “0”.

3.

Set DATA to “0001 0000”. This is the command for Write Flash.

4.

Give CLKI a positive pulse. This loads the command.

B. Load Address Low byte

1.

Set XA1, XA0 to “00”. This enables address loading.

2.

Set BS1 to “0”. This selects low address.

3.

Set DATA = Address low byte (0x00 - 0xFF).

4.

Give CLKI a positive pulse. This loads the address low byte.

C. Load Data Low Byte

1.

Set XA1, XA0 to “01”. This enables data loading.

2.

Set DATA = Data low byte (0x00 - 0xFF).

3.

Give CLKI a positive pulse. This loads the data byte.

D. Load Data High Byte

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