Rockwell Automation Arena Packaging Users Guide User Manual

Page 85

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ARIABLES

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Machine Name_NumFailures [Integer>=0]—Returns the number of failures that have
occurred at the machine.

Machine Name_NumScheduledStops [Integer>=0]—Returns the number of scheduled
stops that have occurred at the machine.

Machine Name_OutputRate [Units/Min]—Returns the current total output rate of units
out of the machine, including machine loss.

Machine Name_BaseOutputRate [Units/BaseTimeUnit]—Returns the current total output
rate of units out of the machine, including machine loss.

Machine Name_Product [Product Name (Symbol number of picture)]—Returns the last
product type that has been processed by the machine.

Machine Name_RunSpeed [Units/Min]—Returns the current run speed of the machine.
The run speed is calculated from the nominal run speed and the speed factor (i.e., nominal
run speed * speed factor).

Machine Name_BaseRunSpeed [Units/BaseTimeUnit]—Returns the current run speed of
the machine. The run speed is calculated from the nominal run speed and the speed factor
(i.e., nominal run speed * speed factor).

Machine Name_SpeedFactor [Real>=0]—Returns the current speed factor of the machine.

Machine Name_Starved [Yes(1)/No(0)]—Returns whether the machine is currently
starved. A machine is considered starved if its speed factor is greater than zero, and the
output rate of the upstream module equals zero.

Machine Name_State [Fast(-1)/Workng(3)/Slow(4)/Blocked(0)/Failed(1)/Changeover(2)/
Stopped(5)]—Returns the current state of the machine. The seven states are exclusive
(i.e., the machine can only be in one of these states at any given time). A machine is in the
Fast state if its speed factor is greater than 1. A machine is in the Working state if its speed
factor is equal to 1. A machine is in the Slow state if its speed factor is less than 1 and non-
zero. A machine is in the Blocked state if its speed factor is zero and the machine is not
Failed, Change-over, or Stopped.

Machine Name_UnitsInside [Units]—Returns the number of units inside the machine.
This variable always returns zero for basic and assembly machine types.

Machine Name_UnitsProcessed [Units]—Returns the total number of units that have
entered the machine.

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