Appendix, 1 a quick lesson on dmx, Quick – Blizzard Lighting SnoKontrol (Rev B) User Manual

Page 17: Lesson

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SNOKONTROL Manual Rev B.

Page 17

4. APPENDIX

4.1 A Quick Lesson On DMX

DMX (aka DMX-512) was created in 1986 by the United States Institute for Theatre Technology

(USITT) as a standardized method for connecting lighting consoles to lighting dimmer modules.

It was revised in 1990 and again in 2000 to allow more flexibility. The Entertainment Services

and Technology Association (ESTA) has since assumed control over the DMX512 standard. It has

also been approved and recognized for ANSI standard classification.

DMX covers (and is an abbreviation for) Digital MultipleXed signals. It is the most common com-

munications standard used by lighting and related stage equipment.

DMX provides up to 512 control “channels” per data link. Each of these channels was originally

intended to control lamp dimmer levels. You can think of it as 512 faders on a lighting console,

connected to 512 light bulbs. Each slider’s position is sent over the data link as an 8-bit number

having a value between 0 and 255. The value 0 corresponds to the light bulb being completely

off while 255 corresponds to the light bulb being fully on.

DMX data is transmitted at 250,000 bits per second using the RS-485 transmission standard

over two wires. As with microphone cables, a grounded cable shield is used to prevent interfer-

ence with other signals.

There are five pins on a DMX connector: a wire for ground (cable shield), two wires for “Primary”

communication which goes from a DMX source to a DMX receiver, and two wires for a “Second-

ary” communication which goes from a DMX receiver back to a DMX source. Generally, the “Sec-

ondary” channel is not used so data flows only from sources to receivers. Hence, most of us

are most familiar with DMX-512 as being employer over typical 3-pin “mic cables,” although this

does not conform to the defined standard.

DMX is connected using a daisy-chain configuration where the source connects to the input of

the first device, the output of the first device connects to the input of the next device, and so on.

The standard allows for up to 32 devices on a single DMX link.

Each receiving device typically has a means for setting the “starting channel number” that it will

respond to. For example, if two 6-channel fixtures are used, the first fixture might be set to start

at channel 1 so it would respond to DMX channels 1 through 6, and the next fixture would be set

to start at channel 7 so it would respond to channels 7 through 12.

The greatest strength of the DMX communications protocol is that it is very simple and robust.

It involves transmitting a reset condition (indicating the start of a new “packet”), a start code,

and up to 512 bytes of data. Data packets are transmitted continuously. As soon as one packet

is finished, another can begin with no delay if desired (usually another follows within 1 ms). If

nothing is changing (i.e. no lamp levels change) the same data will be sent out over and over

again. This is a great feature of DMX -- if for some reason the data is not interpreted the first

time around, it will be re-sent shortly.

Not all 512 channels need to be output per packet, and in fact, it is very uncommon to find all

512 used. The fewer channels are used, the higher the “refresh” rate. It is possible to get DMX

refreshes at around 1000 times per second if only 24 channels are being transmitted. If all 512

channels are being transmitted, the refresh rate is around 44 times per second.

DMX has become the standard for lighting control. It is flexible, robust, and scalable, and its

ability to control everything from dimmer packs to moving lights to foggers to lasers makes it an

indispensible tool for any lighting designer or lighting performer.

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