Early reflection group, Reverb hall (rhi) • reverb room (rrm), Reverb vocal (rvc) • reverb plate (rpl) – Yamaha FX500 User Manual

Page 17: Early reflection hall (ehl), Early reflection random (erd), Early reflection reverse (erv), Early reflection plate (epi), Reverb vocal • reverb plate

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• Reverb Group

' Early Reflection Group

• Reverb Hall (RhI) • Reverb Room (Rrm)

• Reverb Vocal (Rvc) • Reverb Plate (Rpl)

Reverberation is the warm musicai "ambience" you
experience when listening to music in a hall or other
natural environment. The FX500 offers several different
reverb effects, simulating types of reverberation you would

experience in a hall (Reverb Hall), in a smaller room
(Reverb Room), a reverb effect ideally suited to vocals
(Reverb Vocal), and the type of reverberation produced

artificially by a plate reverberator (Reverb Plate).

I

T Y P R V T H F

E h l 2 . 4

6

j

l Y P

D L Y

R h l 3 0 . 0

1 T Y P « I X L V L

R h l

0

0

• Early Reflection Hall (Ehl)
• Early Reflection Random (Erd)

• Early Reflection Reverse (Erv)
• Early Reflection Plate (Epi)

These effects are created using different groupings of

"early reflections" — the first cluster of reflections that

occurs after the direct sound but before the dense

reflections that are known as reverberation begin. Early

Reflection Hall produces a typical grouping of early
reflections that would occur in a performing environment

such as a hall. Early Reflection Random produces an
irregular series of reflections that could not occur naturally.

Early Reflection Reverse generates a series of reflections

that increase in level — like the effect produced by playing

a recorded reverberation sound backwards. Early
Reflection Plate produces a typical grouping of reflections

that would occur in a plate reverb unit.

RVT (Reverb Time: 0.3 — 40 s)

Sets the duration of the reverb effect.

HP (High Frequency Reverb Time Ratio: 1 —10)

Sets the reverb time of the high frequencies in relation to

the overall reverb time. Higher values produce longer high-
freqüency reverb times, gradually approaching the overall

reverb time.

Lower values create a "darker" reverb decay.

PLY (Delay Time: 0.1 — 335.0 ms)

Sets the delay time before the reverb sound begins.

I T Y P R S Z L I V

E h l 2 . 0 4

1

T Y P

D L Y

E h l

1 4 . 0

I T Y P

M I X L V L

E h l

0

0

RSZ (Room Size: 0.1—20)

Sets the separation between reflections. The values
increment in 0.1 steps from 0 to 10, while values above 10
increment in steps of 1. Higher values produce greater
separation between reflections, and therefore the effect of

a bigger room.

(DLY)

MIX (Mixing Balance: 0 — 100 %)

Sets the balance between the direct and effect sound.

Higher values produce a greater proportion of effect sound
in relation to direct sound.

LVL (Output Level: -41 — ■fS dB)
Determines the output level of the effect.

LIV (Liveness: 0 — 10)

Determines how the early reflections decay. Higher values

result in slower decay, producing the effect of a more

reflective ("live") room.

DLY (Delay Time: 0.1 — 400.0 ms)

Sets the delay time before the early reflection sound

begins.

Initial direct sound.

Room Size determines
spacing between reflections.

:

LOW

:

i— UVENESS—I

-HIGHUVENESS-

DELAYTIME

(DLY)

16

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