Setup – PRG Mbox Designer User Manual v3.6.1 User Manual

Page 115

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MBOX

®

MEDIA SERVER USER MANUAL

107

The following guidelines assume that you are using a second Ethernet port to output pixel-mapping Art-Net and that
the first Ethernet port will be set to receive Art-Net to control MBOX Designer.

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Typically Art-Net is sent to the broadcast destination IP address for the local network being used. For Art-Net this
destination address is usually 2.255.255.255. Unicast Art-Net is sent directly to a specific IP address and

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The above means that any computer on the network with an IP address whose first octet is "2" will be able to
receive broadcast Art-Net data no matter what the last three octets are.

Note:

In order to use the previsualization features and to output Art-Net data, the "Pixel Map Enable" box on the

MBOX Setup tab must be checked. See

"Setup: Options"

on page 49.

Setup

While in Window mode, select the Pixel Map tab at the top of the MBOX window. If there is no current pixel-mapping
file, you will see an empty configuration like the one below. If a pixel-mapping configuration already exists, then click
the New button and choose a name and save location for the new file.

The gridded area to the top left is the pixel-mapping context. This is where you will arrange your fixtures so as to
assign their pixels to various areas of the screen image. The grid lines are colored white every tenth division. The table
to the right of the grid shows the fixture patch information. You may select a fixture on either the grid or in the table; it
will become highlighted in both places. Below the context grid you will find various controls that modify the pixel-
mapping setup.

The first step is to define how large your pixel-mapping context should be. Set this by modifying the values in the
boxes labeled "Context Width" and "Context Height." Trying to determine how large to make the context may be
difficult before you place your fixtures, however, it is possible to modify the size of the grid at any time. Each rectangle
on the pixel-mapping context not only represents an area of the screen image – the grid is laid directly over the video
image, which is divided accordingly – but additionally, each grid rectangle relates to one pixel on a patched fixture.
For the purposes of pixel-mapping, the screen image size is the same size as the Fullscreen mode selected on the

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