Bargraphobject – CUE Design Director Script Language User Manual

Page 37

Advertising
background image

Reference Manual Design Director Script Language

www.cuesystem.com

Page 37 of 94

3.2.1.

BargraphObject

The object inherits from Efekt3DobjectA, FeedBackObjectA and VisibilityObjectA. It contains the
following:

Property

Type

Description

BackColor

ColorObject

Background color. Reference to a real color object or to NoObject, if not
filled then the color is transparent. The object of the color can be the part of
the palette, which has been defined in the design environment.

Color

ColorObject

Text color. Reference to a real color object – it can never be NoObject then
the color would be transparent. The objects of the color can be the part of
the palette, which has been defined in the design environment.

EbackColor ColorObject

Darker color of the effect color. Reference to a real color – it can never be
NoObject then the color would be transparent. The objects of the color can
be the part of the palette, which has been defined in the design
environment.

EColor

ColorObject

Lighter color of the effect color. Reference to a real color object – it can
never be NoObject then the color would be transparent. The objects of the
color can be the part of the palette, which has been defined in the design
environment.

EfektType

uint

Type of 3D effect. The values are defined 0..no effect, 1..raised, 2..inset. To
insert a different values is not checked, what will appear is not defined.

EfektWidth

uint

The effect width (in pixels). It is used only when the type is a zero.

Father IdentificationObjectA

The father of the object. For the button itself, for instance it is the board that
it is lying on. For the window and the page (as well as for the ”free” objects –
i.e. a picture, font or a color) the value is NoObject. The property is for
reading only.

FeedAddr uint

Number

i.e.

address of the variable (for FeedType type 2 and 3) or the value

(for FeedType type 1)

FeedType

uint

The address stored in the object. According to the values it is: 0. no address
that means other properties have no meaning1. the address of value,
through this value the feedback is realized 2. the address of variable 3. the
address of variable with value condition

FeedValue

uint

It is only defined for FeedType type 3. Then the feedback is defined not only
through the variable but also through its actual value. Here the variable
value is stored that it has to have, so the feedback would set the object
value.

Height

uint

The total object height. For the page the property cannot be changed.

MaxValue

uint

It is a value for which the gauge is displayed all over the object.

MinValue

uint

It is a value for which the gauge is not displayed.

Name

string*50

The name of the object. The property is read only. This is default value.

Tag

uint

Free space where anyone, while the program is running, can note
something. For the virtual world itself it has no importance. For the design
environment it is forbidden. At the beginning the value is zero here.

Top

IdentificationObjectA Top object for an object. This means an object that has no father – that is a

page or a window. For the ”free” objects – i.e. a picture, font, color – the
value is NoObject.

Transparent uint

When the value is a zero, the object is not transparent – that means it writes
on the entire area of a rectangle determined by a position (without a
coordinate Z).The none-zero value means that some part of the object is not
fully drawn. I.e. The background is a picture with a transparent color,…The
feature is read only.

Type

uint

It is the way how the gauge will be displayed. Values 0..from left to right,
1..from right to left, 2..from down to up, 3..from up to down. To insert
different values is not checked, what will appear is not defined.

Advertising