Windowobject – CUE Design Director Script Language User Manual

Page 86

Advertising
background image

Reference Manual Design Director Script Language

www.cuesystem.com

Page 86 of 94

3.2.21. WindowObject

The object inherits from BackGroundObjectA, Efekt3Dobject A and TopLevelObjectA object. It contains:

Property

Type

Description

BackColor

ColorObject

Background color. Reference to a real color object or to
NoObject, if not filled then the color is transparent. The object
of the color can be the part of the palette which has been
defined in the design environment.

Bitmap

BitmapObject

Reference to a real picture object or to NoObject, if not filled.

BtmHOri

uint

The picture horizontal orientation. The values are defined
0..left, 1..middle, 2..right, 3..tile (i.e. it repeats) To insert a
different values is not checked, what will appear is not defined.

BtmVOri

uint

The picture vertical orientation. The values are defined 0..up,
1..middle, 2..down, 3..tile (i.e. it repeats) To insert a different
values isnot checked, what will appear is not defined.

Caption

CaptionObjectA

It gives information how to draw the window caption. The
property is to read only, the contents of the object can be
changed.

EbackColor

ColorObject

The darker color of the effect color. Reference to a real color, it
can never be NoObject, and then the color would be
transparent. The objects of the color can be the part of palette
that has been defined in the design environment.

EColor

ColorObject

The lighter color of the effect color. Referent to a real color, it
can never be NoObject then the color would be transparent.
The object of the color can be the part of palette that has been
defined in the design environment.

EfektType

uint

The type of 3D effect. The values are defined 0..for no effect,
1..raised, 2..inset. To insert different values is not checked,
what will appear is not defined.

EfektWidth

uint

The width of the effect. It is only used when the EfektType type
is a zero.

Father IdentificationObjectA

The father of the object. For the button itself, for instance it is
the board that it is lying on. For the window and the page (as
well as for the ”free” objects – i.e. a picture, font or a color) the
value is NoObject. The property is for reading only.

Height

uint

The total object height. For the page the property cannot be
changed.

Child

CollectionObjectA

It is the collection of all child objects of IdentificationObjectA
type. The property is for read only. The value is default.

Name

string*50

The object name. The property is for reading only. The value is
default.

Tag

uint

Free space where anyone, while the program is running, can
note something. For the virtual world itself it has no importance.
For the design environment it is forbidden. At the beginning the
value is zero here.

Top

IdentificationObjectA

Top object for an object. This means an object that has no
father – that is a page or a window. For the ”free” objects – i.e. a
picture, font, color – the value is NoObject.

Transparent

uint

When the value is a zero, the object is not transparent – that
means it writes on the entire area of a rectangle determined by
a position (without a coordinate Z).The none-zero value means
that some part of the object is not fully drawn. I.e. The
background is a picture with a transparent color,…The feature
is toread only.

Type

uint

It is the way how the gauge will be displayed. Values 0..from
left to right, 1..from right to left, 2..from down to up, 3..from up to
down. To insert different values is not checked, what will
appear is not defined.

Advertising