Pre-mixing audio – MacroSystem Bogart SE Ver.3 Addition to the manual User Manual

Page 13

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Bogart SE 3 Addition to the manual

Insert sample in bin: Do you wish to make this new sample
also available in the audio bin? You should then put the
checkmark here . The new sample will be inserted behind the
then-current sound sample in the bin .

New name: This is where you enter the name of the new
sound sample .

Tips:
• When you want to create a new sound sample, you should

either replace the sample in the track, or insert it in the bin .
If you did not select one of these two possibilities, a new
sample will not be created .

• Since you are able to hide individual sound tracks in the

timeline view to get a clearer view, you should consider this
when you are creating a new sample . You could insert the
new sound sample in a hidden sound track and then find it
difficult to recognize the results . It is also possible that a hid-
den sound track contains samples that will naturally also be
included in the newly created sound sample .

Pre-mixing audio

Audio pre-mixing is a possible alternative way to edit sound .

When pre-mixing audio you can, if the storyboard contains
at least one scene, insert a sound sample in the audio-mix
screen, and then continue to build the rest of the storyboard in
a way that fits your sample .

If the Storyboard contains at least one scene, you can, for
example, insert a song below it . The song will automatically be
shortened to make it fit the scene . You should set he track you
use for this to „free“ in the audio settings menu, in case you
happen to have chosen a locked track . Pre-mixing is only pos-
sible for free sound tracks .

In the audio-mix, you will now see the Storyboard scene and
the sound sample that has automatically been shortened at the
end in the sound track that you have selected previously .

When scenes are added to the Storyboard, your sound sample
will automatically lengthen with the storyboard . This means

You already know this window for editing the envelope from
earlier Bogart versions . It has been explained in the corres-
ponding manual . In Bogart 3, the window has gained new
buttons to play sound samples . You have now two buttons at
your disposal:
• The left play button plays only the sample you are presently

editing, i .e . the one displayed in the envelope

• The right play button plays also all the other sound tracks.

This way, you can check the overall sound of all sound
tracks .

Creating samples
This function is available in both the storyboard and timeline
views . If you want to create a new sound sample from a part of
the audio-mix, you should select this option . You will then get
a menu with the following options:

Range: Choose the range that should be combined into a
new sound sample .

Active sample: The current sample is used as the range .

Active scene: The current scene is used as range and may
therefore start/end in the middle of a partly underlying sound
sample .

Active sample + scenes: The entire length of the active
sample is used . Should the scenes that are connected to it
go further, this range of the scene will also be added to cre-
ate the sample .

Freely selectable: You can freely choose the range you want
to include . After confirming, you end up in the trimming menu
where you can enter the range .

Use video sound: Should the original sound of the scene be
included in the calculation? If yes, you should put a check-
mark in this selection otherwise, a dash should be visible
here . All other tracks will always be combined .

Replace sample(s) in track: Should the samples in this
range be replaced by this new sample? If this is what you
want, you should put a checkmark in the box . Your samples
will then be combined into one . This will free up space in this
location to add new sound samples .

Insert in track: This option is activated when „Replace
sample(s) in track“ is checked . This is where you indicate in
which track the new sample should be located . Track 1 is not
indicated since nothing can be added to the video
sound track .

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