Overview of aurora playout – Grass Valley Aurora Playout v.7.0 User Manual

Page 15

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Definition

Term

A metadata storage and asset management architecture deployed in the
Aurora suite. This architecture shares media asset management (MAM)

MediaFrame

components with other applications and systems such as media servers,
Aurora Ingest, Aurora Playout, and Aurora Edit workstations.

Data about data; it can include keywords, timecode information, and other
terms that help you find a particular asset.

Metadata

The raw program material, such as video or audio.

Physical
Asset

An item (in the Aurora Playout Assignment List Plug-in or the Assignment
List Manager) reserved for a clip that doesn’t yet exist or is not complete.

Placeholder

Clips are linked to a placeholder in Housekeeper, NCS rundowns or via
Aurora Ingest.

A low-resolution clip that represents high-resolution material.

Proxy

The textual information for a news story in the newsroom computer system
(NCS) rundown. Scripts can also reference electronic media, such as clips
from a media server.

Script

Edited media, consisting of pointers to different clips and subclips edited
using the Aurora Edit editing system.

Sequence

The story — a collection of clips, sequences, and scripts — is the complete
news segment that plays to air.

Story

Overview of Aurora Playout

Aurora Playout is a playout control system that links a nonlinear editing system with
an electronic news production system, asset management tool and a media server for
a complete digital solution.

Playback operators use the main Aurora Playout application to create new playlists,
and to control playlists before and during broadcasts. Aurora Playout application
consists of several components such as Clip Browser, Playlist Overview, Rundown
List, Channel windows and Playlist to coordinate playback.

Aurora Playout also has graphics workflow through an interface to the Orad graphics
playout engine, Maestro. With this addition, editors can place MOS-driven graphic
elements on an Aurora Edit timeline and then transfer graphic timing information
directly to Aurora Playout. As the story is then played to air, Aurora Playout can
frame-accurately trigger the Orad graphics server for direct play-to-air.

14 April 2010

Aurora Playout User Guide

15

Introducing Aurora Playout

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