F. reverb effects, F. reverb, Effects – KORG Ax3000g User Manual

Page 44: Slap, Spring, Bounce, Plate, Garage, Chamber, Canyon

Advertising
background image

38

F. REVERB

EFFECTS

Here you can select one of 11 reverb-type effects.

*: This indicates a parameter that you can control from the expression pedal.

NOTE: This table applies to the following 11 reverb effects.

1. SLAP

This models the reverb of a very small space with short reverberation.

2. SPRING

A model of the spring reverb system used in guitar amps – ideal for surf music!

3. BOUNCE

This models a spring reverb that produces a higher-density reverberation.

4. PLATE

This models a type of reverb unit that works by vibrating a metal plate instead of a
spring. It is adjusted to a fairly short reverb time. This reverberation is character-
ized by a rapid attack, and is suitable for percussive playing.

5. GARAGE

This reverb models the dense reverberation typical of a garage.

6. CHAMBER

This reverb model was captured by placing a speaker and mic in an echo chamber
(a specially-designed room used in the past by recording studios). This model
reproduces the reverberation of a mild-sounding echo chamber.

7. CANYON

This reverb model produces the type of reverberation that is characteristic of a
canyon.

[1] “TIME”

1.0–10.0

* Sets the reverb time. The relation between this

setting and the actual length of reverberation
will differ depending on the reverb type.

[2] “LO DAMP”

0.0–10.0

* Adjusts the attenuation of the low-frequency

range.

[3] “HI DAMP”

0.0–10.0

* Adjusts the attenuation of the high-frequency

range.

[4] “PRE DLY”

0–70[ms]

Sets the initial delay before the reverberation
begins. By adjusting this setting you can clarify
the definition of the original sound.

[6] “MIX”

0.0–10.0

* Adjusts the mix amount of the reverb.

Advertising