KORG D8 User Manual

Page 73

Advertising
background image

74

PHONO (Turntable SIM)

This simulates a record player. Scratch noise can also be added.

PITCH (Pitch Shifter)

This effect changes the pitch of the input signal.

D.PITCH (Dual Pitch Shifter)

This effect provides two pitch shifter units.

HALL (Hall Reverb)

This effect simulates the reverberation and ambiance of a concert
hall.

ROOM (Room Reverb)

This simulates the reverberation of a room. For the parameters,
refer to Hall Reverb.

PLATE (Plate Reverb)

This simulates a plate reverb unit. For the parameters, refer to Hall
Reverb.

RingMOD (Ring Modulator)

This effect multiples the effect by a sine wave to create metallic
sounds.

ROTARY (Rotary Speaker SIM)

This effect simulates a rotary speaker.

TREMOLO (Tremolo)

This effect modulates the volume of the input signal.

S.TREM (Stereo Tremolo)

This is a version of Tremolo which allows 2-channel simultaneous
input. In addition to the parameters of Tremolo, you can adjust the
following.

WAH+OD (Wah+Overdrive)

This is an auto-wah effect with overdrive.

MoniDly (Monitor Delay)

This is a delay especially designed for monitoring.

RPM (Rpm)

33,45,78

Rotational speed

WOW (Wow&Flutter) 0...50

Pitch instability caused by variation in
rotational speed

HiCUT (High Cut)

0...50

High frequency cut filter

NOISE (Scratch noise)0...50

Scratch noise

PITCH (Pitch)

–24...+24

Pitch shift amount in semitone units

FINE (Fine)

–50...+50

Pitch shift amount in 1-cent steps

DLY (Delay)

1ms...1s

Delay time from the input signal

Fback (Feedback)

0...50

Amount of feedback

H.Damp (HighDamp) 0...50

High frequency attenuation of the
feedback

TYPE (Type)

SLOW,FAST

Response speed. With a setting of
SLOW, the response will be slower,
but the tone will change less.

MIX (Wet/Dry)

DRY,1,2,...,49,WET

Balance between the effect sound
and the direct sound

PTCH1 (Pitch1)

–24...+24

Pitch shift 1 amount in semitone units

FINE1 (Fine1)

–50...+50

Pitch shift 1 amount in one-cent steps

HDamp1 (High Damp1) 0...50

High frequency attenuation of feedback 1

LVL1 (Level1)

0...50

Delay time 1 from the input signal

PITCH2 (Pitch2)

–24...+24

Pitch shift 2 amount in semitone units

FINE2 (Fine2)

–50...+50

Pitch shift 2 amount in one-cent steps

HDamp2 (High Damp2) 0...50

High frequency attenuation of feedback 2

LVL2 (Level2)

0...50

Delay time 2 from the input signal

TYPE (Type)

SLOW, FAST

Response speed. With a setting of
SLOW, the response will be slower,
but the tone will change less.

MIX (Wet/Dry)

DRY,1,2,...49,WET

Balance between the effect sound
and the direct sound

T (Time)

0.26...16s

Reverb time

PDL (PreDly)

0...300ms

Delay time from the original sound

H.Damp (HighDamp) 0...25

High frequency attenuation

MIX (Wet/Dry)

DRY,1,2,...,49,WET

Balance between the effect sound
and the direct sound

T (Time)

0.10...5.2s

Reverb time

T (Time)

0.26...16s

Reverb time

Fc (Mod Fc)

50Hz...5000Hz

Frequency of the oscillator

MIX (Wet/Dry)

DRY,1,2,...,49,WET

Balance between the effect sound
and the direct sound

Hspd (Horn Speed)

0.01...16.0(Hz)

Rotational speed of the horn

Rspd (RotorSpeed)

0.01...16.0(Hz)

Rotational speed of the rotor

BAL (Balance)

0...50

Volume balance between the low fre-
quency rotor and the high frequency
horn

SPD (Speed)

0.01...16.0(Hz)

Modulation speed

DEPTH (Depth)

0...50

Modulation depth

PHASE (Phase)

0...180

Relative phase difference between
channels

PLTY (Polarity)

UP,DOWN

Polarity

SENS (Sens)

0...50

Sensitivity

ATK (Attack)

FAST,1,...,49,SLOW Attack strength

MANUAL (Manual)

0...50

Frequency at which the effect is
applied

DRIVE (Drive)

0...50

Distortion

LVL (Level)

0...50

Output level

T (Time)

1...200ms

Delay time

Fback (Feedback)

0...50

Feedback amount

H.Damp (HighDamp) 0...50

High frequency attenuation of feed-
back

LVL (Level)

0...50

Output level

Advertising