Various areas, 2 assigning player channels to ipedit, 1 principle – EVS IPDirector Version 5.8 - July 2010 Part 7 User's Manual User Manual
Page 25: Assigning player channels to ipedit, Principle, Rinciple

Issue 5.8.B
IPDirector V.5.8 – User Manual – Part 7: Editing - IPEdit
EVS Broadcast Equipment - July 2010
12
V
ARIOUS
A
REAS
The following screenshot highlights the various areas in the Player pane. They are
explained in details from section 3.3 (pg.14) to section 3.9 (pg.30).
3.2 ASSIGNING PLAYER CHANNELS TO
IPEDIT
3.2.1 P
RINCIPLE
The IPEdit module requires two player channels to function. This pair of player
channels is called the Timeline Engine. The Timeline Engine can be PGM1/PGM2
or PGM3/PGM4:
•
PGM1 or PGM3 is the Timeline output channel (also called ‘timeline PGM’).
An external video monitor needs to be linked to PGM1 or PGM 3 for the user to
preview the timeline.
•
PGM2 or PGM 4 is the Player output channel (also called ‘player PGM’).
The IPDirector video board (AVH) needs to be associated to PGM2 or PGM 4
for the users to preview the player on the video display. See also section 3.3.4
‘How to Associate a Video Display to the Player’, on page 14.