Using universes, Pathport manager user’s guide – Pathway Pathport Manager 3 User Guide User Manual

Page 57

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Pathport Manager

User’s Guide

57

U

SING

U

NIVERSES

Once all of the desired elements have been added to a Universe, clicking the
"DONE" button will create the universe and make it ready for use. The Universe
will show up in the Patch window and can be patched to any output port.

If a universe has been patched to one or more outputs, and is then edited,
Pathport Manager will request that the Universe be re-sent to all ports currently
patched to it. This will ensure that the Output is behaving as desired.

P

ATCHING


The core functionality of the Pathport system is to patch incoming DMX signals to
output ports throughout the system. This is done in Pathport Manager either by
assigning an xDMX Universe (A group of incoming DMX levels), or a Quick
Universe to an output port.

Each DMX input port on the system is configured with both an xDMX source
number, and a Quick Universe number to facilitate managing the data being
received at that input port.

xDMX Universes:


While a universe typically represents the entire range of DMX channels from a
single DMX Source ( Console DMX output, etc..), Pathport Manager and
Pathport allow for the creation of complex "Custom Universes" comprised of
channels from any DMX source on the system. For convenience, Pathport
Manager generates a "Default Universe" for each correctly mapped DMX input
on the system. Source universes will be present as long as an input port is
"connected", and will allow for simple Source-to-Output patching of DMX
universes. These universes are not editable, nor can they be deleted without
removing the Pathport from the system. Custom universes, however, must be
user-created, and can be composed of any combination of DMX channels from
any Source. Custom universes can also prioritize or HTP merge any
combination of channels.

Universes, whether custom or Source universes, can be assigned to any DMX
output port.

Quick Universes:

Pathport Manager 3 also allows for a second type of DMX patching that is a
simple alternative to mapping individual DMX channels throughout the system.
Quick universes allow for the simple routing of entire universes of incoming DMX

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