Auditioning projects and controlling playback, Using the transport buttons, Auditioning projects and – Apple WaveBurner 1.6 User Manual

Page 31: Controlling playback

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Auditioning Projects and Controlling Playback

While working on a project, you will want to hear the regions, tracks, pauses, and
crossfades. You control project playback with the Transport buttons, or by moving the
position line. You can also specify a cycle area for repeated playback of a particular section
of your project.

Using the Transport Buttons

You control project playback and can set the location of the position line with the
Transport buttons, located at the bottom center of the Wave View area.

The Transport buttons include, from left to right:

“Go to previous track start marker” button: Moves the position line to the previous track

start marker. If the project is currently playing, playback continues from this point.
Option-click to move the position line to the previous index marker.

“Go to next track start marker” button: Sets the position line to the next track start marker.

If the project is currently playing, playback continues from this point. Option-click to
move the position line to the next index marker.

Catch button: Turns Catch mode on or off. When Catch mode is turned on, the visible

part of the Wave View area scrolls, ensuring that the position line always remains visible.

Play/Pause button: Starts playback from the current position line location.

Stop button: Stops playback.

Back button: Hold down to scrub (shuttle while audio is heard) toward the start of the

project.

Forward button: Hold down to scrub (shuttle while audio is heard) toward the end of

the project.

To start playback
Do one of the following:

µ

Click the Play button or press the Space bar.

µ

Double-click either time ruler to start playback from that point.

To stop playback
Do one of the following:

µ

Click the Stop button or press the Space bar. A second click on the Stop button (or press
of the Space bar) moves the position line to the beginning of the project.

31

Chapter 2

Getting Started with WaveBurner

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