Shape timing, Retiming rotoshape animation – Apple Shake 4 New Features User Manual

Page 48

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48

Chapter 2

Major Features and New Nodes

To copy a keyframe:

1

Move the playhead in the Time Bar to the frame where you want to copy the current
state of the shape.

2

Right-click the transform control of the desired shape, then choose Copy Keyframe of
Shape from the shortcut menu.

Note: You can copy the state of a shape at any frame, even if there is no keyframe
there. Simply position the playhead anywhere within the Time Bar and use the Copy
Keyframe command. That data can be pasted at any other frame as a keyframe.

To paste a keyframe:

1

Move the playhead in the Time Bar to the frame where you want to paste the copied
keyframe.

2

Right-click the transform control of the desired shape, then choose Paste Keyframe of
Shape from the shortcut menu.

Shape Timing

Three parameters within the timing subtree of the RotoShape parameters allow you to
modify when a rotoshape starts and ends. An additional retimeShapes control lets you
retime all keyframes that have been applied to that RotoShape node, speeding up or
slowing down the animation that affects the shapes within.

timeShift
Offsets the entire rotoshape, along with any keyframes that have been applied to it.
This parameter corresponds to the position of that rotoshape in the Time View.

inPoint
Moves the in point of the rotoshape, allowing you to change where that rotoshape
begins. This parameter corresponds to the in point of the rotoshape in the Time View.

outPoint

Moves the out point of the rotoshape, allowing you to change where that
RotoShape ends. This parameter corresponds to the out point of the rotoshape in
the Time View.

Retiming RotoShape Animation

The retimeShapes button, within the timing subtree of the RotoShape Parameters tab,
lets you retime all of the keyframes that are applied to that rotoshape.

Using this command, you can compress the keyframes that are animating a rotoshape,
speeding up the changes taking place from keyframe to keyframe, or expand them,
slowing the animation down.

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