Importing data clouds from maya, Deleting and duplicating cameras, Linking to a camera in another multiplane node – Apple Shake 4 New Features User Manual

Page 84

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Chapter 3

Compositing With the MultiPlane Node

Unattached layers that are positioned within the 3D workspace should now appear as if
they’re moving along with the features within the attached layer. For more information
about attaching a layer to the camera, see “

Attaching Layers to the Camera and to

Locator Points

” on page 94.

Deleting and Duplicating Cameras

To delete a camera, use the Delete button at the bottom of the Camera tab.

To delete a camera and its data:

1

Choose the camera you want to delete from the renderCamera pop-up menu of the
Camera tab.

2

Press the Delete button (at the bottom of the Camera tab).

You can duplicate any camera or angle in the MultiPlane node with the Copy button.
For example, you might want to create a custom viewing angle, or make some changes
to a camera without losing the original camera path.

To copy a camera, creating a duplicate:

1

Choose the camera you want to copy from the renderCamera pop-up menu of the
Camera tab.

2

Click the Copy button.

A duplicate camera appears in the renderCamera pop-up menu.

Linking to a Camera in Another MultiPlane Node

You can link a camera in one MultiPlane node to a camera in a different MultiPlane
node, so that both cameras move together. When you do so, each camera parameter in
the current MultiPlane node is linked via expressions to the same parameter in the
second MultiPlane node. By default, each linked parameter is locked to prevent
accidental deletion of the link.

Importing Data Clouds From Maya

In Shake, the aspectRatio parameter of a layer within the MultiPlane node is
determined by the width and height values of the filmBack parameter in the Camera
tab. These values are obtained from the imported .ma file.

When tracking a scene in Maya, do one of the following to make sure that the
resulting point cloud matches the features of the tracked media:

Set the film back aspect ratio in Maya to match the render resolution aspect ratio.

Turn on the “lock device aspect ratio” option in the render globals—this also sets
the device aspect ratio to match the film aspect ratio in the camera settings.

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