Assigning a name, P. 34, f – Yamaha LS9 User Manual

Page 34

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34

LS9-16/32 Owner’s Manual

Assigning a name

On the LS9, you can assign a name to each input channel and output channel, and assign a title
to each scene or library data item when you save it.
To assign a name, you will use the keyboard window that is shown in the main area.

1

Access the window where you can assign a
name.

The illustration below shows the SCENE STORE
popup window that is used when assigning a name to a
scene.

A yellow vertical line called the “text cursor” is shown
to indicate the current location in the box that displays
the characters that have been input.

2

Use the on-screen keyboard to enter text.

Move the cursor (the red frame) to the desired charac-
ter in the keyboard window and press the [ENTER]
key; the character will be entered in the text input box,
and the text cursor (yellow vertical line) in the box will
move to the right.

3

Enter the subsequent characters in the
same way.

While entering characters, you can use the following
buttons in the keyboard window.

●

COPY button

Copies the entire text string from the text box into
buffer memory.

●

PASTE button

Inserts the text string copied using the COPY button at
the location of the text cursor.

●

CLEAR button

Erases all characters that were entered in the text input
box.

●

←

←

←

← / →

→

→

→ buttons

Moves the text cursor forward or backward in the text
input box.

●

INS button

Inserts a space (blank) at the text cursor.

●

DEL button

Deletes the character to the right of the text cursor.

●

BS button

Deletes the character to the left of the text cursor.

●

SHIFT LOCK button

Switches between uppercase and lowercase alphabeti-
cal characters. You’ll be able to enter uppercase char-
acters and symbols if this button is on, and lowercase
characters and numerals if this button is off.

●

ENTER button

Finalizes the name you entered. In the SCENE
STORE popup window, you can obtain the same result
by moving the cursor to the STORE button and press-
ing the [ENTER] key.

4

When you’ve entered the name, move the
cursor to the STORE button or the ENTER
button and press the [ENTER] key.

The name you entered will be applied.

Assigning a name

Text input box

• The basic procedure is the same in the windows that let you

assign names to channels or other types of library data. If
you’re entering a channel name, the name will be updated
immediately, without your having to use the ENTER button.

HINT

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