Choose a good flying site, Prepare for takeoff, Flying the playmate – Flyzone FLZA2000 User Manual

Page 7: Landing the playmate

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transmitter will make a continuous fast beeping), the bends in
the pushrods can be adjusted to “mechanically” change the trim
of the control surfaces. When setting up the trims for the fi rst
fl ight, be sure that you will have trim movement available in both
directions so you can make fi ne adjustments during the fl ight.
Do not make your fi rst fl ight with any of the trim buttons set at
their maximum position. Mechanically trim the control surfaces
as necessary if this is the case.

CHOOSE A GOOD FLYING SITE

The Playmate should be fl own indoors, but can also be fl own
outside only when the wind speed is 5 mph [8km/h] or less.
If
the wind is calm or very light, the Playmate will be docile and easy
to control. Also, fi nd an area clear of trees, power lines and other
structures. A fl ying fi eld for R/C planes is best. Don’t fl y around
groups of people, especially children.

PREPARE FOR TAKEOFF

1. Find an open area free of buildings, trees, power lines and
people. If fl ying indoors, we recommend a minimum fl ying area
of 60' x 60' [18m x 18m] with a 12' [4m] ceiling. A single court
gymnasium would be a good choice.

2. For your fi rst few fl ights, fl y only when the wind is calm. After
you are comfortable with the airplane, you can fl y in winds that
are no more than 5 miles per hour [8km/h]. If fl own in stronger
winds, the plane will be very diffi cult to control or may be blown
downwind and not have enough power to get back.

3. Make sure the battery pack is fully charged and that the
transmitter has fresh “AA” batteries installed.

FLYING THE PLAYMATE

1. Perform a range check on your radio system before each
fl ight. Switch on the transmitter and then connect the battery
to the plane. Have a helper hold the airplane. CAUTION: Keep
your hands behind the propeller. Walk 50' [15m] away from
the airplane (or the maximum distance your fl ying site allows),
holding the transmitter with the antenna pointing up. Move the
right control stick, checking that the control surfaces respond.
Arm the propeller and move the throttle stick up to check the
motor. If you still have control of the airplane, it is safe to fl y. If
you do not have control of the plane, make sure the batteries in
the transmitter are fresh and the battery in the plane is charged.

2. With the throttle stick in the full up position, hand launch the
Playmate into the wind (or if inside, launch in a direction that
will provide you with the largest available space to make your
fi rst turn), at a slight upward angle. NOTE: For the fi rst couple of
fl ights, we recommend having a helper hand launch the airplane.

3. Your transmitter controls the altitude, direction and speed of
the airplane. The right control stick controls the direction and
altitude and the left stick controls the throttle. After you become
comfortable with the fl ight characteristics of the Playmate, the
plane can fl y comfortably at 1/2- to 3/4-throttle.

4. When your airplane is moving away from you, moving the
right control stick to the left will make your plane turn to the left.
Moving the stick to the right will make the airplane turn to the
right. To stop the turn, move the stick the opposite direction until
the airplane is fl ying straight.

5. When the airplane is coming toward you, moving the right
control stick left still causes left rudder, but your airplane goes to
your right. In short, you have to reverse the way you control the
rudder. Here’s a good way to familiarize yourself with the controls:
When the airplane is coming toward you, turn your body so that
you are facing the same direction the airplane is going, looking
over your shoulder at the airplane. Now when you move the right
control stick left, the plane will go to your left.

6. Don’t let the airplane get too far away from you. The farther
away it is, the harder it is to see what the airplane is doing.

7. When learning to fl y, it is best to keep the airplane high enough
so that if you make a mistake, you have enough altitude to correct
the mistake.

8. When you have become comfortable with the fl

ight

characteristics of the Playmate, it can takeoff from the ground. A
smooth surface is required for the wheels to roll.

LANDING THE PLAYMATE

It’s a known fact among fellow R/C pilots that your airplane will
land. It is up to you as to where and how it lands.

1. For your fi rst couple of fl ights we recommend that you attempt
to land before the motor stops. When the battery voltage becomes
low during fl ight, the motor will stop rotating to protect the battery
from being discharged to an unsafe voltage. Flight speed will
begin to decrease before this occurs. Land the Playmate when
you notice a decrease in fl ight speed.

2. When the transmitter battery power gets low, the transmitter
will make a continuous beeping. When this happens, it’s time to
land your Playmate.

3. During your fi rst fl ight, while at a high altitude, turn the motor
off by moving the left control stick down and note how the
Playmate reacts. This will give you an idea of how the airplane
will react during a landing without power.

4. To land the Playmate, fl y downwind, past the landing area.
Gently turn into the wind and gradually reduce the throttle so that
the airplane starts to slow into a smooth, descending path. Adjust
the throttle as needed to reach the landing area, but not fl y past it.

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