Sequencer operations – Future Retro Revolution Owner Manual User Manual

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SEQUENCER OPERATIONS

RECORDING ACCENTS

Accents written into the sequencer are used to modify the cutoff frequency of the filter, and

Increase the amplitude of a step’s volume.

To record or place accents for notes, first select the pattern you want to edit and enter the Pattern

Edit mode. One of the Step key indicators will be flashing to show the current step selected to be

edited. Select any note by pressing the Step key where that note starts. When a note is selected the

Accent key indicator will be on if an accent is written for that step, or off if no accent has been placed

on the step. By pressing the Accent key, you can turn accents on or off for that step. Placing accents

can be done while the sequencer is playing or stopped.

CLEARING ACCENTS

To clear all of the accents in a pattern, press and hold the Shift/Clear key and then press the Accent

key.

RECORDING GLIDES

Glides written into the sequencer will allow the pitch of one note to smoothly transition to the pitch

of the following step.

To record or place glides for notes, first select the pattern you want to edit and enter the Pattern Edit

mode. One of the Step key indicators will be flashing to show the current step selected to be edited.

Select any note by pressing the Step key where that note starts. When a note is selected the Glide key

indicator will be on when a note is set to glide, and off when no glide is written for that step. By

pressing the Glide key, you can turn glides on or off for that step. Placing glides can be done while

the sequencer is playing or stopped.

Notice sustained notes can not extend beyond step 16. If you want a note to seamlessly carry over

from step 16 to step 1, place a glide on step 16, and set step 1’s pitch to the same value as step 16.

CLEARING GLIDES

To clear all of the glides in a pattern, press and hold the Shift/Clear key and then press the Glide key.

SETTING THE LOOP POINT

Each pattern has its own loop point that is used to set the number of steps a pattern will play before it

loops and begins playing from the beginning again. A pattern using 3/4 as the time signature can play

as many as 12 steps. A pattern using 4/4 as the time signature can play as many as 16 steps.

To set the loop point, select the pattern you wish to edit and enter the Pattern Edit mode. Select the

Step key which represents the last step you wish the pattern to play in its loop. You can then press the

Loop key to place the loop point at that step. The Loop key indicator will be on showing a loop point

is set for this step. To change the loop point, select another step of the pattern and press the Loop key.

CLEARING THE LOOP POINT

The loop point can be cleared in one of two ways. The first method is to select the step where the

loop point exists and press the Loop key, turning the Loop key indicator off.

You may find the second method easier to use, which is to press and hold the Shift/Clear key and

then press the Loop key. This will remove the loop point from whatever step it was previously

written to.

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