3DLABS Wildcat III 6110 User Manual

Page 9

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Introduction

3Dlabs Graphics Accelerator Card User's Guide

Features, cont.
OpenGL Operations

· Points (2D, 3D, wide)

· Vectors (2D and 3D lines and line strips; wide,

stippled)

· Polygons (triangles, triangle strips, quads, quad strips,

polygons, point/line polygon mode)

· Antialiased points, vectors, and polygons

· Image support (multiple formats, zoom, color matrix,

color tables)

· Alpha Operations

· Scissoring

· Window clipping

· Masking

· Fogging (linear, exponential, exponential

2

, user-

defined)

· Texture mapping (point, bilinear, trilinear, 3D, cube-

mapped, bump-mapped)

· Multiple Internal Texture Formats (RGBA: 8888,

5551, 4444; luminance-alpha)

· Multi-texturing (2 sets of texture coordinates)

· Extensive texture environments (blend, modulate,

decal, replace, add, subtract, interpolate, dot3)

· Stencil Operations

· Dithering

· Rich set of blending operations

· Depth buffering (24- and 32-bit)

Additional Features

· SuperScene full-scene multisampled anti-aliasing:

· Point sampled with sixteen samples

· Sample location jittering

· Dynamic sample allocation

· Dynamic sample backoff

· Two video look-up tables

· Eight stencil planes

· Eight double-buffered overlay planes

· 32-bit Z buffer

· High-performance DACs that directly drive display

devices

· DDC2B Display Data Channel standard

· Stereoscopic Viewing Support—Interlaced or Frame

Sequential

· Multiview and Genlock support (Wildcat III 6210

only).

· Onboard texture memory with full mipmapped trilinear

interpolated texture processing

· Digital Video Interface (DVI) display support (single

or dual DVI-I support)

· Big and Little Endian support

· Global and local texture modes

· Textures per screen

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