Sound in our world – Elenco Snap Circuits® Deluxe Sound & Light Combo User Manual

Page 22

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Sound in Our World

On your U26 keyboard, the blue keys

approximate the 5th overtone notes, and the

green keys approximate the 6th overtone

notes; actual frequency may vary from the

musical scale. The tone of the green keys can

be adjusted with the tune knob, allowing them

to be in tune with the blue keys, or out of tune

with them. The tone of the green keys may

also be adjusted using external resistors and

capacitors, which can change the frequency

range dramatically (and even beyond the

hearing range of your ears), and can create an

optical theremin. Your keyboard can play one

blue note and one green note at the same

time; if you press two keys of the same color

at the same time, only the higher note will be

played. Projects 186-189 and 210-212

demonstrate the capabilities of the U26

keyboard.

On most instruments, when you play a note

the sound produced is initially loud and then

decreases with time. On your U26 keyboard,

a note ends when you release the key, unless

you connected external resistors to produce a

continuous tone. More complex electronic

instruments can simulate more notes at the

same time, have more advanced techniques

for producing overtones, and continue to play

the note with decreasing loudness after the

key has been released.
The musical world’s equivalent to frequency

is pitch. The higher the frequency, the higher

the pitch of the sound. Frequencies above

2,000 Hz can be considered to provide treble

tone. Frequencies about 300 Hz and below

provide bass tone.
Up to now, the musical measures of pitch and

loudness have been discussed. But many

musical sounds have the same pitch and

loudness and yet sound very different. For

example, the sound of a guitar compared to

that of a piano for the same musical note. The

difference is a quality known as timbre. Timbre

describes how a sound is perceived, its

roughness. Scientifically it is due to differences

in the levels of the various overtones, and so

cannot be expressed using a single number.
Now consider the following two tones, which

differ slightly in frequency:

If they are played at the same time then their

sound waves would be added together to

produce:

Notice that the combined wave has a regular

pattern of where the two tones add together

and where they cancel each other out. This is

the effect that produces the beat you hear in

music. Two tones (that are close in frequency

and have similar amplitude for their

fundamental and for each of their overtones)

will beat at the rate of their frequency

difference. Rhythm is the pattern of regular

beat that a song has.

Now observe this tone:

The frequency is slowly increasing and

decreasing in a regular pattern. This is an

example of vibrato. If the frequency is

changing slowly then it will sound like a varying

pitch; a fast vibrato (several times a second)

produces an interesting sound effect. The

alarm IC (U2, included in Snap Circuits

®

models SC-100, 300, 500, or 750) produces

sounds using the vibrato effect.
Tempo is a musical term, which simply

describes how quickly a song is played.

SCC-350_Manual_Part_A.qxp 7/25/14 2:39 PM Page 22

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