Project 66 too much at once – Elenco Snap Circuits Motion User Manual

Page 43

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Project 66

Too Much at Once?

The battery holders (B1) include a special fuse

which activates if the current is too high. Usually

this fuse will only activate when there is a short

circuit, but sustained high circuit currents can

sometimes activate it. If the conditions that

activated the fuse are removed, then the fuse

resets after a short time. This fuse is very

important, because it protects the batteries from

overheating if you accidentally make a short circuit.
This circuit has a lot of stuff happening at once -

maybe too much. If the circuit works for a while

and then suddenly shuts down, then the fuse in

the battery holder may have activated. Turn off

the circuit, wait a little while for the fuse to reset,

and then turn the circuit back on.

Mount the medium-small green gear on the geared motor, the

medium-large gear and the on the “+” shaped bar, place the bar

in the pivot stand and align the gears, place a colored disc or

figures on the merry-go-round base and mount it on the “+” bar.

If gear slides down shaft during use then add a rubber ring to

keep it in place.

-42-

This complex circuit is pictured on the front of the Snap Circuits

®

Motion box,

use that picture to help in building it.
Build the circuit as shown. Place the spout and ball on the air fountain (AF).

Place the medium-small green gear on the geared motor (GM). Mount the

medium-large gear on the “+” shaped bar with a rubber ring to keep it in position,

place the bar in the pivot stand, and adjust the position of the green gear on it

to interlock with the gear on the geared motor. Place a colored disc or some of

the figures on the merry-go-round base and mount the base on the “+” shaped

bar.
Assemble the airplane using the instructions on page 5, install the light motor

(M7) into the front of it, build the circuit shown here, and connect the red & black

jumper wires to the light motor (red to “+”). Spread out the jumper wires and be

sure they will not interfere with the fan on the light motor, the gears, or the merry-

go-round.
Turn on the slide switch (S1) and watch the show! The air fountain will propel

the ball into the air but it may be unstable and fall off quickly. If the color LED

(D8) is not flashing then tilt the circuit in different directions until it lights; set the

lever on the adjustable resistor (RV2) to adjust its brightness.
NOTE: this circuit may work for a while and then suddenly shut down. If so, turn

off the slide switch, wait a little while, and then turn it back on. Snappy knows

what is happening. Alternately, you can remove the air fountain from the circuit,

then everything else will work continuously.

!

WARNING:

Moving parts. Do

not touch the fan

during operation.

Place the spout

on top of the air

fountain and

the ball in the

air flow.

Spout

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