HP 48gII User Manual

Page 744

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Page 22-28

The 11 graphics generated by the program are still available in the stack. If
you want to re-start the animation, simply use: 11 ANIMATE. (Function
ANIMATE is available by using

„°L@)GROB L @ANIMA). The

animation will be re-started. Press

$ to stop the animation once more.

Notice that the number 11 will still be listed in stack level 1. Press

ƒ to

drop it from the stack.

Suppose that you want to keep the figures that compose this animation in a
variable. You can create a list of these figures, let’s call it WLIST, by using:

11 „°@)TYPE@ @ LIST ³ ~~wlist~ K


Press

J to recover your list of variables. The variable @WLIST should now be

listed in your soft-menu keys. To re-animate this list of variables you could use
the following program:
«

Start

program

WLIST

Place list WLIST in stack

OBJ

Decompose list, stack level 1 = 11

ANIMATE

Start

animation

»

End

program


Save this program in a variable called RANIM (Re-ANIMate). To run it, press
@RANIM.

The following program will animate the graphics in WLIST forward and
backwards:

«

Start

program

WLIST DUP

Place list WLIST in stack, make extra copy

REVLIST +

Reverse order, concatenate 2 lists

OBJ

Decompose list in elements, level 1 = 22

ANIMATE

Start

animation

»

End

program

Save this program in a variable called RANI2 (Re-ANImate version 2). To run
it, press

@RANI2. The animation now simulates a ripple in the surface of

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