2 entering the mob mark – Furuno GP-36 User Manual

Page 25

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3-3

Figure 3-7 Screen for entering

waypoint name

6. Enter name (if desired) with the cursor

pad and press the [ENT] key.

Figure 3-8 Screen for entering

waypoint latitude and longitude

7. Use the cursor pad to place the cursor

on the second line (latitude or TD) and
press the [ENT] key. Enter latitude (TD)
and press the [ENT] key.

8. Press the [ENT] key, enter longitude

(TD) in similar fashion as you did with
latitude and press the [ENT] key.

Note: To enter position by TDs, see
paragraph 7.7 “Displaying Position in
TDs.”

9. To change mark shape, select mark

shape currently shown and press the
[ENT] key. Select mark desired with the
cursor pad and press the [ENT] key.

10.To change date and time to the com-

ment of your choice, press the [ENT]
key, enter comment, and press the
[ENT] key again.

11.Place the cursor on “Exit?.” Press the

[ENT] key.

12.Press the [MENU] key twice to finish.

3.2 Entering the MOB Mark

The MOB mark denotes man overboard po-
sition. Only one MOB mark may be entered.
Each time the MOB mark is entered the pre-
vious MOB mark and its position data are
written over.

1. Press the [MARK/MOB] key.

Figure 3-9 MOB window

2. Press

to select “MOB?.”

Note: Pressing the [ENT] key instead
of

at step 2 saves the position as a

waypoint. “LOG RT?” function is
explained in the chapter on routes.

3. Press the [ENT] key.

Figure 3-10 MOB window-2

4. To set MOB position as destination,

press the [ENT] key. Then, the plotter
display marks MOB position as shown
in Figure 3-11.

Note: Selecting “NO” and pressing the
[ENT] key at step 4 saves the position
as a waypoint.

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