Alarms, 1 arrival alarm, anchor watch alarm – Furuno GP-36 User Manual

Page 37

Advertising
background image

6-1

There are seven alarm conditions which
generate both aural and visual alarms: Ar-
rival alarm, Anchor watch alarm, XTE
(Cross-Track Error) alarm, Speed alarm,
DGPS alarm, Time alarm, and Trip alarm.

When an alarm setting is violated, the
buzzer sounds, and the name of the offend-
ing alarm and the alarm icon appear on the
display. You can silence the buzzer and
remove the alarm name indication by press-
ing any key; the alarm icon remains on the
screen until the reason for the alarm is
cleared.

You can see which alarm(s) is sounding by
displaying the message board by the fol-
lowing keying sequence: [MENU] (once or
twice) MESSAGE, [ENT]. The message
board is discussed in paragraph 8.2 “Dis-
playing the Message Board.”

Figure 6-1 Location of alarm

message and icon

6.1 Arrival Alarm, Anchor
Watch Alarm

You may activate the arrival alarm or the
anchor watch alarm; they cannot be acti-
vated together.

Arrival alarm

The arrival alarm informs you that own ship
is approaching a destination waypoint. The
area that defines an arrival zone is that of
a circle which you approach from the out-
side of the circle. The alarm will be released
if own ship enters the circle.

Figure 6-2 How the arrival alarm works

1. Press the [MENU] key once or twice to

open the menu.

2. Select ALARMS.

3. Press the [ENT] key. The ALARMS

menu appears.

Figure 6-3 ALARMS menu

6. ALARMS

Advertising