Technical details – Saitek Mephisto Talking Chess Trainer User Manual

Page 9

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9

ENGLISH

Square

Name

Moves

Italian Opening

Two Knights Defense

Spanish Opening

Sicilian Defense

French Defense

Caro-Kann Defense

Scandinavian Defense

Alekhine’s Defense
Queen’s Gambit

Queen’s Gambit Accepted
Nimzo-Indian Defense

Queen’s Indian Defense

King’s Indian Defense

Gruenfeld Defense

Dutch Defense

English Opening

e2e4, e7e5, g1f3, b8c6,
f1c4, f8c5
e2e4, e7e5, g1f3, b8c6,
f1c4, g8f6
e2e4, e7e5, g1f3, b8c6,
f1b5, a7a6, b5a4, g8f6,
e1g1, b7b5
e2e4, c7c5, g1f3, d7d6,
d2d4, c5d4, f3d4, g8f6,
b1c3
e2e4, e7e6, d2d4, d7d5

e2e4, c7c6, d2d4, d7d5,
b1c3, d5e4
e2e4, d7d5, e4d5, d8d5,
b1c3, d5a5
e2e4, g8f6, e4e5, f6d5
d2d4, d7d5, c2c4, e7e6,
b1c3, g8f6, c1g5, f8e7
d2d4, d7d5, c2c4, d5c4
d2d4, g8f6, c2c4, e7e6,
b1c3, f8b4
d2d4, g8f6, c2c4, e7e6,
g1f3, b7b6
d2d4, g8f6, c2c4, g7g6,
b1c3, f8g7, e2e4, d7d6
d2d4, g8f6, c2c4, g7g6,
b1c3, d7d5
d2d4, f7f5, c2c4, g8f6,
b1c3, e7e6
c2c4, e7e5, b1c3, g8f6,
g1f3

A1

A2

A3

A4

A5

A6

A7

A8
B1

B2
B3

B4

B5

B6

B7

B8

Figure 3-1. Moves in Openings Coach

Key Press

Display Shows

Meanings

Press

@

first time

Press

@

second time

Press

@

third time

Press

@

fourth time

_n:B1

-n:B8

-n:F6

_n:__

(beep, beep)

White Knight on B1

Black Knight on B8

Black Knight on F6

No more Knights,
white to move

OPENINGS COACH once again, and the display will indicate
that you should move.

While you are playing, you can press PLAY to have the

computer remind you of the next move. Every time you make
a correct move, the computer will confirm the move with a
single beep. If you are wrong, however, it will sound a double
beep and prevent the from square from being displayed. The
computer’s voice will also indicate the coach’s disapproval
with “Uh-uh.” Press the correct to square to end the move or
the from square to cancel it. At the end of the opening
sequence, you may continue to play the game if you wish.
Note that the clock is not used during this mode, and Non
Auto Mode, if selected, is only in effect after the opening
moves are finished.

Note that your current Openings Coach selection is
retained in memory until another selection is made.

When you want to get back to playing a normal game,

simply press NEW GAME, and you will be returned to the
standard board.

3.13 Verify Mode: Check Piece Positions!

If the pieces get knocked over, or you think some might be

in the wrong positions, you can ask the computer to run a
check for you. Simply press the Piece Symbol Key for the
piece you are questioning. The computer will then show you
the symbol for that color and piece type, along with the
square on which it should be placed. Pressing the key again
shows the position of the next piece of that type, and so on,
until all the pieces of that type on the board have been
shown. The display shows white pieces first, and then the
black pieces. When there are no more pieces of that type on
the board, the display reverts to showing the side to move,
and the computer sounds two beeps to get your attention. An
example of the sequence of displays is shown below.

This example indicates that one of the white Knights has

been captured, and it is now white’s turn to move. To verify

other pieces, repeat the same steps using the other Piece
Symbol Keys. When you are finished, make your next move.
Note that the clock stops temporarily during piece verifica-
tion, and the computer automatically exits Verify Mode if no
Piece Symbol Keys are pressed for about 5 seconds.

3.14 Non Auto Mode

Normally, the computer automatically answers with a

countermove whenever you enter a move. If you press NON
AUTO
, however, the computer responds with a beep and you
can then enter all the moves for both sides, one by one,
without allowing the computer to answer! This special feature
can be used in a number of different ways:

Play through master chess games. Try pressing PLAY to

see what the computer would do in any position!

Study opening book lines by entering them manually.
Play chess against a friend, with the computer acting as

referee, checking the legality of all moves and keeping
track of the time for both sides! If you need help with a
move, simply press PLAY and the computer will make
the next move. After the move, Non Auto Mode remains
in effect, and you can continue your game.

Replay to any board position for further study.
To exit Non Auto Mode and return to normal play, press

NON AUTO once again. A double beep will verify that the
mode has been canceled.

Note that Non Auto Mode is automatically canceled
whenever you press NEW GAME or select a Teach
Mode upon exiting Level Mode.

4. TECHNICAL DETAILS

4.1 The ACL Function

Computers can sometimes “lock up” due to static

discharge or other electrical disturbances. If this should
happen, use a pin or a similar sharp object to press into the
hole marked ACL in the base of the unit for at least one
second. This resets the computer.

4.2 Care and Maintenance

Your chess computer is a precision electronic device, and

should not be subjected to rough handling or exposed to
extreme temperatures or moisture. Be sure to remove the
batteries before cleaning the unit. Do not use chemical
agents or liquids to clean your unit, as they may damage the
plastic.

Weak batteries should be replaced promptly, since they

can leak and damage the computer. Please also note the
following regarding the use of batteries.

Warning: Use only

alkaline or zinc carbon batteries. Do not mix different
types of batteries or new and used batteries. Do not
recharge non-rechargeable batteries. Use only the
recommended batteries or equivalent. Be sure to
observe the correct polarity when inserting batteries.
Worn out batteries should be removed from the unit
promptly. Do not short circuit the supply terminals.

4.3 Technical Specifications
Keys:

14

LCD Display:

Viewing area 30 x 13 mm

Sound:

Mylar speaker

Batteries:

3 AA/AM3/R6 (1.5V) cells

Power Consumption:

40 mW

Dimensions:

314 X 252 X 34 mm

Saitek reserves the right to make technical changes without notice in the
interest of progress.

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