1h accessing/exiting multilevel (set-up 12 & 13), Getting ready – SP Studio Systems SP-12 User Manual

Page 17

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GETTING READY

© E-mu Systems, Inc. 1985

Page 17

Enhanced by The Emulator Archive 2002 www.emulatorarchive.com

1H ACCESSING/EXITING MULTILEVEL (SET-UP 12 & 13)

1. Activate the SET-UP module by pressing its button. Its LED will glow, and the

display will ask for a function from the list printed to the right of the SET-UP
button.

2. Key in 12 (MULTI-LEVEL). Select the sound to be multileveled by using

SELECT to select the Bank containing the sound, then press the sound’s Play
button.

3. To edit the factory preset levels, select MIX with the TUNE- MIX-MULTI

switch and vary the sliders to change levels. The display shows each sound’s
relative level. When the levels are set as desired, press ENTER.

4. While in multilevel, you may also edit the pitch for each level of the sound (or

the decay if the sound is set up for decay variations instead of tuning
variations). Press the TUNE-MIX- MULTI button and select TUNE/DECAY;
the display shows the relative pitch of each sound. Use the sliders as
described earlier to set the pitch.


Whenever you select the bank containing the multileveled sound, it will still be in
multilevel mode. This will be indicated by the MULTIMODE LED (next to the TUNE-
MIX-MULTI switch) being on.

To turn off multilevel:

1. Activate the SET-UP module (if it is not already) and select the bank to “de-

multilevel”. The display should be asking “Setup Function?”; if it instead
shows the bar graph, press ENTER to alert the computer it can move on to
the next task.

2. Key in 13 (EXIT MULTI-MODE). When the display asks “Exit Multi Mode?”,

press YES. The Bank will return to its normal preset assignments.


Note: If you later change the mix of a segment or song that contains multilevel
effects, these will all increase or decrease proportionately in level. For example, if
you programmed some soft sounds and medium level sounds, increasing the mix
level will bring up all the sounds by an equivalent amount (within the dynamic range
limits of the drum machine, of course).

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