2n clearing the memory, 2m check remaining memory, Clearing the memory – SP Studio Systems SP-12 User Manual

Page 38: Check remaining memory, Recording segments

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RECORDING SEGMENTS

© E-mu Systems, Inc. 1985

Page 38

Enhanced by The Emulator Archive 2002 www.emulatorarchive.com

2N CLEARING THE MEMORY

If you reach a memory FULL condition (as indicated by the display), save what you
have on cassette or disk. After doing this, you will probably want to clear some or all
data in the SP12’s memory to create more space. Another occasion where you might
want to clear data is if you’ve finished working on a song/segment or group of
songs/segments, saved the data, and want to start over from scratch. Here’s how to
clear data:

1. Activate the SET-UP module by pressing its switch. Its LED will glow, and the

display will ask for a function from the list printed to the right of the SET-UP
switch.

2. Key in 23 (SPECIAL). We hid the memory clearing functions in the SPECIAL

section to make it harder to erase things accidentally. Now move Slider #1 to
catalog the various special functions; note that there are three separate
memory-clearing options.

3. Key in 12 to clear all memory. The display will ask if you really want to do this.

If so, press YES.

4. Key in 15 to clear all sound memory (this erases all samples in the SP-12).

The display will ask if you really want to do this. If so, press YES.

5. Key in 16 to clear all sequence memory. This keeps the samples intact but

erases the various segment and song patterns. The display will ask if you
really want to do this. If so, press YES.

6. 6. De-active the SET-UP module ……… and start filling up the memory again!


2M CHECK REMAINING MEMORY

Whenever the SP-12 is stopped, you may check the remaining amount of memory by
activating the SET-UP module, keying in 23 for the special function menu, and keying
in 13 to select the memory remaining function. The display will show the amount of
sequence memory available (expressed as a percentage) and the amount of sound
(sampling) memory in seconds.

If you find yourself running out of memory often, make sure you read Section 3M
(Efficient Use of Memory)

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