3j jumping to a sub-song, 3k programming trigger outputs, Jumping to a sub-song – SP Studio Systems SP-12 User Manual

Page 50: Programming trigger outputs, Creating a song

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CREATING A SONG

© E-mu Systems, Inc. 1985

Page 50

Enhanced by The Emulator Archive 2002 www.emulatorarchive.com

3J JUMPING TO A SUB-SONG

At any point in a song, you may jump to another song. This song will play through in
its entirety, at which point you will return to the first song at the same point at which
you left it. To jump to a Sub-song:

1. When you reach the song step where you want to go to the Sub-song, press

SUB-SONG. The display will ask you for the song to which you want to jump.

2. Key in the desired song number. When the display confirms your choice,

press ENTER.


Note: A song could consist entirely of sub-songs. For example, one “song” could be
programmed to be a first verse, another “song” a second verse, a third “song” an
instrumental, and so on. You could create a song that would simply jump to the
desired sub-songs in order to create a complete song. This technique is very handy
when arranging a song; you can easily shuffle around verses, choruses, intros, and
solos to see which order works best.

Note: If you jump to a sub-song that calls another sub-song, you will not be able to
return to the original song. For example, if song A calls song B which calls song C,
song A will play up to the point where it jumps to song B. Then, song B will play up to
the point where it jumps to song C. When song C has finished playing, it will return to
song B. Song B will then play all the way through without returning to song A.

3K PROGRAMMING TRIGGER OUTPUTS

You may program the SP-12 to output trigger pulses during the course of a song.
This technique allows the SP-12 to generate pulses every quarter note, quarter note
triplet, eighth note, eighth note triplet, sixteenth note, sixteenth note triplet, thirty-
second note, or thirty-second note triplet. These pulses appear at the MET OUT jack
on the back), and can drive arpeggiator inputs on synthesizers, sequencers, and
other drum units for synchro-sonic effects. Best of all, unlike other units where these
pulses start when the song starts and end when the song ends, you can program any
of the six pulse options to occur at any point in the song; you can even program a 24
pulses-per-quarter-note (pqn) output instead of the above-mentioned trigger pulses
for slaving other instruments (such as the Drumulator and Emulator) to the SP-12.
Here’s how to do all these things:

1. When writing out the order of steps for the song, allot one step for each place

you want the trigger pulses to begin, change to a different rate, or stop.

2. Make sure you are in song edit mode. At the song step immediately prior to

where you want the pulses to begin, change, or turn off, press TRIGGER. If
you have already programmed a song and want to add a trigger step, insert a
song step and then press TRIGGER. The display’s lower line will probably
indicate the default setting of Click trigger pulses (TrClick). The Right Arrow
and Left Arrow buttons step through the various trigger options: 0ff, 1/14
(quarter notes), 1/lIt (quarter note triplets), 1/8 (eighth notes), 1/8t (eighth note
triplets), 1/16 (sixteenth notes), 1/16t (sixteenth note triplets), 1/32 (thirty-
second notes), 1/32t (thirty second note triplets), and Click (24 pqn).

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