Linear AKR-1 User Manual

Page 13

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11

Anti-passback Time

Default: No Anti-passback

Sets the length of time an entry code or transmitter will not function after it is
used.

Press: 5 1 # Minutes #

Minutes = Time in Minutes (1-4), 0 = No Anti-passback

RADIO PROGRAMMING

The following programming steps are used to add, remove, suspend,
and confi gure block coded transmitters used with the AKR-1.
Programming of individual (non-block coded) transmitters is
not supported by the AKR-1.

Add Transmitter Block(s)
Sets the starting and ending TX ID numbers for up to four blocks of pre-programmed
transmitters. Enter this command up to four times to select TX IDs for transmitter
blocks one, two, three, and four. Up to 480 transmitters total, distributed in any
quantity between the blocks, can be added to the AKR-1’s memory.

Press: 8 0 # Start ID # End ID #

Start ID = 1-65535

End ID = 1-65535

Erase Transmitter Block(s)
This command will erase all transmitters from memory. Transmitter blocks cannot
be erased individually. Single transmitters can be suspended from operation using
the Suspend/Reactivate command.

Press: 9 1 # 0 0 0 0 0 0 # 0 0 0 0 0 0 #

Suspend/Reactivate an Individual Transmitter
This command suspends (prevents transmitter from being used), or reactivates
(un-suspends) the designated transmitter. NOTE: This command will effect the fi rst
occurrence of the TX ID in memory. If, by rare chance, duplicate TX ID numbers
occur in different transmitter blocks, contact Linear Technical Services for details
on how to suspend/reactivate individual transmitters.

Press: 9 0 # TX ID # Status #

TX ID = 1-65535

Status = 0 for Suspend, = 1 for Reactivate

Selecting the Facility Codes

Default: Ignore Facility Code

Facility Codes increase security by requiring the Facility Code as well the TX ID
code to match before access is granted. Up to four Facility Codes can be entered.
The Facility Code number is labeled on the box of block coded transmitters. Enter
the Facility Code number (1-15) for each transmitter block added to the AKR-1.

Press: 6 0 # Location # Code #

Location = Facility Code Memory Location (1-4)

Code = Facility Code number (1-15), 0 = Ignore transmitter Facility Codes

Add MGT Obstacle Transmitter
Programs a Model MGT obstacle transmitter into the AKR-1. Locate the MGT
ID and facility codes on a label inside the MGT enclosure. See previous section
(Selecting the facility codes) to enter the MGT facility code. Refer to the MGT
Obstacle Transmitter Operation section of this manual and the MGT Installation
Instructions for details on MGT transmitter operation. To enter MGT ID:

Press: 9 9 # ID # ID #

ID = 1 - 65535

Erase MGT Obstacle Transmitter
Removes a Model MGT obstacle transmitter from the AKR-1 memory.

Press: 9 5 # 0 0 0 0 0 0 # 0 0 0 0 0 0 #

Select Left Button Output

Default: Relay #1

Sets which relay output activates when a transmitter’s left button is pressed. This
setting effects all transmitters used with the AKR-1. See Figure 7 for transmitter
button designations for various models.

Press: 7 1 # Output #

Output = Output to Activate (0-3)

1 = Relay #1 2 = Relay #2 3 = Both Relays 0 = No Output

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