Mr-8hd/cd, Rehearsal for auto punch in/out, Owner’s manual (punch in/out) – Fostex MR-8CD User Manual

Page 55: How to make auto punch in/out mode active, The " " icon is now shown on the screen, Lighting

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55

MR-8HD/CD

Owner’s Manual (Punch in/out)

After setting the punch-in and punch-out points appropriately, you can rehearse the auto punch
in/out for checking the punch-in and -out points or practicing punch-in and -out timing.

<Tip>:

You can immediately locate to the

punch-in point by pressing the
[

LOCATE A/IN

] key. Therefore, by press-

ing the [

LOCATE A/IN

] key, followed by

the [

REWIND

] key then the [

STOP

] key,

you can easily locate to the point before
the punch-in point.

1)

Locate the recorder to the point before the punch-
in point (or the beginning of the song).

4)

Press the [PLAY] key.

The recorder starts punch in/out rehearsal.
The "

" icon on the display changes

to the "

" icon.

2)

Press the [REC SELECT] key of the track you are
going to make punch in/out operation to arm the
track.

3)

Press the [AUTO PUNCH] key to make the auto
punch mode active.

The "

" icon is now shown on the

screen.

Lighting

<Note>:

By using the loop function when

rehearsing the auto punch in/out operation,
you can concentrate on playing without the
need of troublesome operation of the MR-
8HD/CD. See page 45 for details about the
loop function.

5)

After the punch-out point is passed, locate the
recorder back to the beginning position.

In the rehearsal mode, the recorder automati-
cally switches the monitor of the armed track
from "

repro

" to "

input

" at the punch-in point,

but actual recording is not made (the [

RECORD

]

key flashes while "

" is shown on the

display.
By repeating the operation above, you can prac-
tice auto in/out operation as many times as
you like.

MIN

MAX

10

0

L

R

10

0

L

R

10

0

L

R

R

L

MIN

MAX LINE

MIC

LINE

MIC

LINE

MIC

LINE

MIC

REC SELECT

0

10

1

2

3

4

5/6

MASTER

MAX

MAX

MIN

MIN

7/8

LOCATE REC END

A-B PLAY

LOCATE ABS ZERO

PLAY

STOP

RECORD

REWIND

F FWD

GUIDE

RHYTHM

CONTRAST

1-8 >SONG

NEW

1-6 > 7/8

1-4 > 5/6

STEREO

WAV FILE

BOUNCE

POWERFUL

MASTERING

B / OUT

A / IN

LOCATE

STORE

PLAY MODE

AUTO PUNCH

NATURAL

BRIGHT

TIME BASE

SELECT

UNDO/REDO

7/8 >

MENU / ENTER

SIMULATION

DYNAMIC

CONDENSER

TUBE

MIC

PAN

EFFECT

REVERB / DELAY TIME

HALL

ROOM

PLATE

DELAY

PHONES VOL

L

STEREO OUT

R

2

PHONES

1

MAX

MIN

BAL

BAL

BAL

TRIM

UNBAL

PEAK

TRIM

UNBAL

PEAK

TRIM

UNBAL

PEAK

PEAK

DISTORTION

GUITAR

/GUITAR

INPUT A SELECT

INSERT

BAL

UNBAL

TRIM

INPUT A

INPUT B

INPUT C

INPUT D

ON/
OFF

POWER

ABC1

DEF2

GHI3

JKL4

MNO5

PQR6

STU7

VWX8

YZ9

+-_0

DELETE

TO STEREO BUSS

EFFECT SEND

ON/
OFF

ON/
OFF

ON/
OFF

60'S COMBO

US METAL

BRIT STACK

AMP SIMULATION

INPUT A

AUTO PUNCH

PQR6

<How to make auto punch in/out mode active>

Rehearsal for auto punch in/out

Pressing the [AUTO PUNCH] key
switches the auto punch in/out mode
on or off.
Each press of the [AUTO PUNCH] key
turns on or off the indicator.

Punch-in point

Punch-out point

Playback

Input monitor

Playback

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