Mr-8hd/cd, Actual auto punch in/out – Fostex MR-8CD User Manual

Page 56

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MR-8HD/CD

Owner’s Manual (Punch in/out)

56

After rehearsing the auto punch-in/out operation, it's time for executing actual auto punch in/
out operation.

1)

Locate the recorder to the point before the punch-
in point.

2)

Make sure that "AUTO PUNCH" is shown on the
screen (i.e. the auto punch mode is active).

If it is not shown, press the [

AUTO PUNCH

] key.

3)

Press the [RECORD] key while holding down the
[PLAY] key.

The recorder starts executing actual punch in/
out operation. The "

" icon on the

display changes to the "

" icon.

Unlike the rehearsal, the recorder
automatically starts recording when it reaches
the punch-in point, then automatically stops
recording and exits the auto punch mode at
the punch-out point.

<Note>:

You can cancel the auto punch in/

out recording you made by pressing the
[

UNDO/REDO

] key.

<Note>:

In addition to the punch in/out func-

tion, the MR-8HD/CD allows you to edit the
recorded material using the following editing
functions.

• Deleting the whole data on the desired

track (using the "

Erase Track

" menu item).

See page 104.

• Copying all data on a track and pasting it

to another track (using the "

Copy Paste

Track

" menu item). See page 105.

• Moving the desired track data to the other

track(s) (using the "

Move Track

" menu

item). See page 107.

• Exchanging all track data between tracks

(using the "

Change Track

" menu item). See

page 108.

• Deleting the desired part (using the "

Erase

Part

" menu item). See page 113.

• Pasting the desired part(s) to the other

track(s) (using the "

Copy Paste Part

" menu

item or the "

Copy Part

" and "

Paste Part

"

menu items). See pages 114 and 116.

• Moving the desired part(s) to the other

track(s) (using the "

Move Part

" menu item).

See page 119.

• Exchanging parts between tracks (using the

"

Change Part

" menu item). See page 121.

<About "part">

A "part" is defined as audio data between
the "

LOCATE A

" and "

LOCATE B

" points.

Therefore, you have to set the "

LOCATE

A

" and "

LOCATE B

" points when editing a

"

part

".

The punch-in and punch-out points set
for the auto punch in/out function also
can be used as the "

LOCATE A

" and "

LO-

CATE B

" points.

Actual auto punch in/out

Punch out point

Playback

Recording

Playback

Punch in point

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