Storing a locate point (edit point) – Fostex FD-4 User Manual

Page 63

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Storing a Locate Point (Edit Point)

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EQ

EQ

You can store time information (time or bar/beat/clock) in
each memory key. The stored time information will be used
to locate a point in data in the recorder section, or as an
edit point to perform the Auto Punch In/Out, Copy & Paste,
Move & Paste, or Erase function.
This chapter describes how to store data in the memory
keys and edit the stored data.
Data stored in the memory keys is used in the following
operations:

Storing a Locate Point (Edit Point)

Locating the AUTO PUNCH IN point

Recording start point for the Auto Punch In/

Out operation

Paste start point for the Copy & Paste or Move

& Paste operation

Erase start point for the Erase operation

Locating the AUTO PUNCH OUT point

Recording end point for the Auto Punch In/Out

operation

Erase end point for the Erase operation

Locating the CLIPBOARD IN point

Copy start point for copying or moving data to

the clipboard during the Copy & Paste or Move

& Paste operation

Locating the CLIPBOARD OUT point

Copy end point for copying or moving data to

the clipboard during the Copy & Paste or Move

& Paste operation

Locating the AUTO RTN START point

Locate end point from AUTO RTN END in Auto

Return or Auto Repeat modes

Locating the AUTO RTN END point

Locate start point to AUTO RTN START in Auto

Return or Auto Repeat modes

AUTO PUNCH IN key

AUTO PUNCH OUT

key

CLIPBOARD IN key

CLIPBOARD OUT key

AUTO RTN START key

AUTO RTN END key

<Note on storing the locate point>

When you set the IN/OUT points for Auto Punch In/Out, IN/OUT
points for Copy & Clip/Move & Clip, and START/END points for
Auto Return/Auto Repeat, make sure that IN points precede the
OUT points and START points precede the END points.

• You can store locate points for each Program. (You need to

select a Program first.)

• The data can be also saved or loaded even after the Song data is

saved or loaded.

• All locate points stored in the memory keys will be maintained

after you turn off the FD-4.
In addition to the memory keys, you can store data in the
LOCATE key in real-time. The LOCATE key always stores the
point most recently located by the FD-4. That is, data in the
LOCATE key is overwritten by new data each time the FD-4
locates a point. You can also edit the data in the LOCATE key.
Refer to the following pages for more information on how to edit
data.

Storing and editing the locate points to the
memory keys

Storing in real-time

You can store the locate point (in the ABS, MTC, or BAR/
BEAT/CLK Time Base) in real-time while the FD-4 is
playing.

• Select the desired Time Base using the TIME BASE SEL key

if you wish to use a Time Base other than ABS.

• The stored or edited locate points are used only in the currently-

selected Program.

1. Press the PLAY button to play back data.

2. When the point you wish to store is reached, press the

HOLD/> key.

The time value or bar/beat/clock value of the point is
captured. The FD-4 enters data edit mode.

3. Press the STORE key.

The STORE LED lights up.

4. Press the desired memory key.

The STORE LED turns off.
The captured time value (or bar/beat/clock value) is
stored in the memory key. After the data is stored, the
FD-4 displays the previous Time Base and continues
playback.

• You can omit Step 2 above to speed operation.

• If you set “BAR/BEAT Resolution mode” in SETUP mode to ON,

the FD-4 will round off the CLK value of the captured bar/beat/

clock value. That is, the locate point will be at the beginning of the

beat (00). Refer to page 92 for more information.

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