4 time functions, 1 time and date calendar chip programming, 2 do not disturb time zone programming – DoorKing 1812 Classic User Manual

Page 28

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1812-065-U-12-13

26

2.4 Time Functions

2.4.1 Time and Date Calendar Chip Programming

This programming sequence programs the calendar chip in the 1812 system for the current time and date. The calendar
chip must be programmed if any of the time related features are going to be used.

Note: The clock / calendar chip in the 1812 Classic will keep time for approximately 48 hours if power to the system is lost
or removed. If power is off longer than this, the clock / calendar chip will have to be reprogrammed.

Example: Saturday, February 12th, 2011, 11:30 AM.

1. Press

*

3 3 and enter the MASTER CODE. [

*

3 3 _ _ _ _ (beep)]

2. Enter the current hour (01 to 12) and minutes (01 to 59), then press

*

. [ _ _ _ _

*

(beep)]

Note: Do not use military (24 hour) time format

3. Press 0

*

for AM OR press 1

*

for PM. [ _

*

(beep)]

4. Enter the month (01 to 12), day of the month (01 to 31), the year (00 to 99),

day of the week (See example below) then press

*

. [ _ _ _ _ _ _ _

*

(beeeeeep)]

Note: Days of the week are Sun =1, Mon = 2, Tue = 3, Wed = 4, Thu = 5, Fri = 6, Sat = 7.

1.

*

3 3 _ _ _ _ (beep)

2. 1 1 3 0

*

(beep)

3. 0

*

(beep)

4. 0 2 1 2 1 1 7

*

(beeeeeep)

Your Master Code -

Time -

AM -

Month, Day, Year, Day of the Week -

2.4.2 Do Not Disturb Time Zone Programming

The Do Not Disturb (DND) feature allows the resident to program a schedule when they do not want the 1812 to ring the
house phones or to call forward when the call button on the unit is pressed. For example, a resident may program a do not
disturb schedule from 10 PM to 7 AM on certain days of the week, or all seven days. Once the DND schedule has been
programmed, it MUST still be enabled or disabled as desired (See 4.7).

1. Press

*

3 4 and enter the MASTER CODE. [

*

3 4 _ _ _ _ (beep)]

2. Press 0

*

to turn DND OFF, OR press 1

*

to turn DND ON. [ _

*

(beep)]

3. Enter the beginning hour (01 to 12) and minutes (01 to 59), then press 0

*

for AM OR

press

1

*

for PM. [ _ _ _ _ then _

*

(beep)]

4. Enter the ending hour (01 to 12) and minutes (01 to 59), then press 0

*

for AM OR

press

1

*

for PM. [ _ _ _ _ then _

*

(beep)]

5. Enter the days of the week that the DND is to be active, then press

*

.

[ _ _ _ _ _ _ _

*

(beep)]

Sun =1, Mon = 2, Tue = 3, Wed = 4, Thu = 5, Fri = 6, Sat = 7.
Note: All 7 programming spaces must be populated. After all the desired day numbers have been
entered, enter # in all the existing unused spaces.
For example, for the DND to be active monday through friday only, enter 2 3 4 5 6 # #

*

.

6. Press 0 # TOGETHER to end. [0 # (beeeeeep)]

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