Marks, 1entering marks, 2erasing marks – Furuno DD-80 User Manual

Page 27: 1 entering marks, 2 erasing marks

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3 – 1

3. MARKS

3.1 Entering Marks

Marks can be inscribed on the Plotter 1 and
Plotter 2 displays, in one of 12 mark shapes.
Further, marks can be connected with lines to
denote net location, etc.

Note 1:

When the mark memory becomes full

no marks can be entered. When this occurs,
the buzzer sounds and the message shown be-
low appears on the display for three seconds.
To enter a mark when the mark memory is
full, erase unnecessary marks.

Can't save mark

Memory full

Figure 3-1

Note 2:

Marks cannot be entered when there

is no position data. When this occurs, the
buzzer sounds and the message shown below
appears on the display for three seconds to
alert you. Check the antenna cable for tight
connection.

Can't save mark

No position data

Figure 3-2

Entering marks

At own ship position

1) Press the [CURSOR ON/OFF] key to turn

off the cursor.

2) Press the [MARK] key.

At cursor intersection

1) Press the [CURSOR ON/OFF] key to turn

on the cursor.

2) Operate the cursor keys to place the cur-

sor on the location for the mark.

3) Press the [MARK] key.

3.2 Erasing Marks

Marks can be erased individually or collec-
tively.

Note:

All marks, including event marks and

the MOB mark, can be erased on the ERASE
MARK menu. Be absolutely sure you want
to erase all marks; erased marks cannot be
restored.

Erasing individual marks

1) Place cursor on the mark to erase.

2) Press the [CLEAR] key.

Erasing all marks

1) Press [MENU ESC] and [3] to display the

ERASE TRACK/MARK menu.

ERASE TRACK/MARK

Erase Mark

No

Erase Track

No

Yes

Yes

Track Pts. Used:

Mark Pts. Used:

123/1000 Pt

345/1000 Pt

: Select

MENU: Escape

Figure 3-3 ERASE TRACK/MARK menu

2) Press ▲ or ▼ to select Erase Mark.

3) Press

s to select YES.

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