Stop, Important – Sega INITIAL "D" TYPE TWIN. User Manual

Page 40

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7-3 CLEARING CARD JAMS

When attempting to perform this operation without powering down so that

gameplay can be restored, exercise extreme caution. Machine parts may move

unexpectedly when the power is ON. This may result in fingers being caught or

severed and other injuries.

Verify the Stay Lock on the top cover before attempting this procedure. If the top

cover closes during the procedure, it may result in serious injury.

If a trouble such as card jamming occurs on the card reader/writer, you are notified of the
trouble on the screen. You cannot proceed to a play unless you resolve the trouble at this time.
First identify the trouble before you begin to take action.

An error message is displayed at the top of the screen when cards become jammed. Use the
RESTORE command (hold down the Start button + Change View button for a long time) to
retry the function that caused the error.
If repeated attempts continue to generate errors, follow the instructions below to remove the
card. Removing the card may force the game to shut down. If the game shuts down, existing
customer game data will not be saved.

While drawing

the shaft, close the
cover. With the
top cover closed,
release the green
shaft. Check that
the top cover has
been locked se-
curely.

Unlock and open the cover.

Unlock the hatch by drawing the

green shaft attached to the top
cover on the card reader/writer.
While drawing the shaft, open the
cover up.

Remove the card jammed in the

card reader/writer.

PHOTO 7. 3 b

Remove the card jammed.

Close and lock the cover.

STOP

IMPORTANT!

* Note: Unit may differ from Photo.

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