Sim2 Multimedia DIGITAL D60 User Manual

Page 45

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45

Additional information

This lamp contains mercury. Consult your local hazardous waste regulations to dispose of this lamp in a
proper manner.

1. Turn the power off and disconnect the

projector from the wall socket. Turn off all

connected equipment and disconnect
all other cables. See

"Turning the power

off" on page 34

for details.

2. Slightly lift the projector up. Loosen the

screws on the lamp cover (located on the
left side).

3. Remove the lamp cover.

4. Loosen the screws that hold the lamp to

the projector. If the screws are not

loosened completely, they could injure
your fingers. It is strongly recommended

that you use a magnetic-head

screwdriver to retain the screw should it
come loose.

5. Slowly pull the lamp out of the projector.

Pulling it too quickly may cause the lamp to

break and scatter broken glass in the projector. To
reduce the risk of injuries to fingers and damage to
internal components, use caution when removing
lamp glass that has shattered.

Do not place the lamp in locations where

water might splash on it, children can reach it, near
or above heat sources, or near flammable
materials.

Do not insert your hand into the projector

when the lamp is removed. If you touch the optical
components inside, it could cause blurred images.

6. Insert the replacement lamp. Make sure it

is pushed fully and firmly in place.

7. Tighten the screws securing the lamp box.

Please be careful to not over-tighten the

screws.

Loose screws may cause a bad connection,

which could result in malfunction.

8. Re-install the lamp cover.

9. Tighten the screws on the lamp cover.

10. Reapply power and turn the projector

back on.

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