Roland HPD-15 User Manual

Page 51

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51

Chapter 2 Modifying a Patch

Chapter 2

Advanced Reverb (AdvanceRev)

The Reverb effect adds reverberation to the sound,
simulating an acoustic space.

Type: ROOM1–2, STAGE, PLATE, HALL1–2

Selects the type of Reverb effect.

Room1

: Simulation of the reverberation in a room

Room2

: Brighter reverb than Room1

Stage

:

Simulation of on-stage reverberation

Plate

:

Simulation of a metal plate reverb

Hall1

:

Simulation of a larger space than Room

Hall2

:

Brighter reverb than Hall1

PreDelay: 0.0–100ms

Adjusts the time delay from when the direct sound begins
until the reverb sound is heard.

Time: 0–127

Ctrl2

Adjusts the time length of reverberation.

HF Damp: 200Hz–8kHz, THRU

Ctrl3

Adjusts the frequency above which the reverberant sound
will be cut. As the frequency is set lower, more of the high
frequencies will be cut, resulting in a softer and more muted
reverberance. If you do not want the high frequencies to be
cut, set this parameter to THRU.

Effect Level: 0–127

RTM, LFO, Ctrl1

Adjusts the output level of reverb sound.

Direct Level: 0–127

Adjusts the output level of direct sound.

fig.2-19.e

Gate Reverb (GateReverb)

Gate Reverb is a special type of reverb in which the
reverberant sound is cut off before its natural length.

Type: NORMAL, REVERSE, SWEEP1, SWEEP2

Selects the type of reverb.

NORMAL

: conventional gate reverb

REVERSE

: backwards reverb

SWEEP1

: the reverberant sound moves from right to left

SWEEP2

: the reverberant sound moves from left to right

PreDelay: 0.0–100ms

Ctrl2

Adjusts the time delay from when the direct sound begins
until the reverb sound is heard.

Gate Time: 5–500ms

Ctrl3

Adjusts the time from when the reverb is heard until when it
disappears.

Effect Level: 0–127

RTM, LFO, Ctrl1

Adjusts the output level of reverb sound.

Direct Level: 0–127

Adjusts the output level of direct sound.

fig.2-20.e

Direct Sound

Reverb Sound

Time

Direct

Level

Effect

Level

PreDelay

Direct Sound

Reverb Sound

Gate Time

Direct

Level

Effect

Level

PreDelay

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