TAG Player System User Manual

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• Reloads – 0-99 or Unlimited (default =5)
• Mega-Tags – 0-99 or Unlimited (default =15)
• Shields – 0-99 seconds (default =30)
• Tags – 1-99 (default =25)
• Ranking is individual and team

- Individual ranks are based on receiving 2 points per tag landed on players

from other teams, and losing 1 point for every time you’re tagged by a player
from another team. Tagging your own teammate (Team Tags) costs you 2
points. Being tagged by your own teammates does not hurt your score.

- Team ranks are based on the total scores of all players on the team. This

gives a slight advantage to larger teams. In the event of a tie, the TAG
MASTER will attempt to break the tie based on the scores of only those players
who were not tagged out at the end of the game.

Game features are:

• Fully hosted (requires hosting/joining) and supports post-game

debriefing

• 3 Teams. Up to 8 players on each team
• Team Tags (selectable) – Yes (Y) or No (N) (default = Y)
• Medic Mode (selectable) – Yes (Y) or No (N) (default = Y)
• Time – 2 - 98 minutes (minutes in multiples of 2)

(default = 10 min)

• Reloads – 0 - 99 or Unlimited (default = 5)
• Mega-Tags – 0 - 99 or Unlimited (default = 15)
• Shields – 0 - 99 seconds (default = 30)
• Tags – 1 - 99 (default = 25)
• Ranking is individual and team

- Individual ranks are based on receiving 2 points per tag landed on hiding

players while you are hunting them, and losing 1 point for every time you’re
tagged by a hunting player while you are hiding from them. Tagging your own
teammate (Team Tags) counts as 2 points against you. Being tagged by your
own teammates does not hurt your score.

- Team ranks are based on the total scores of all players on the team. This

gives a slight advantage to larger teams. In the event of a tie, the TAG
MASTER will attempt to break the tie based on the scores of only those
players who were not tagged out at the end of the game.

6. HUNT THE PREY (HUNT)

The object of this game is to score as many tags as possible on

the other team while seeking them, and avoid taking as many

tags as possible while hiding from them. [TAG22]
This game is like Hide and Seek, but with the added complexity

that players are divided into three teams. At any given time,

your team will be hunting one team while hiding from the other

team. Every 60 seconds the hunting direction switches so that

you must now hide from the team you were just hunting and

hunt the team you were just hiding from. All TAGGER units will

be alerted just before the switch with a sound effect, and then

for 5 seconds after the switch the TAGGER units will display

“SWAP” and the new teams to “HUNT” and “AVOID.”

7. 2-KINGS (2KNG) AND
8. 3-KINGS (3KNG)

The object of these games is to tag out the opposing team’s

King while protecting your own King.

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