TAG Player System User Manual

Page 27

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• Ranking is individual only

- Individual ranks are based only on the player’s accumulated Zone Time.

10. 2-TEAMS OWN THE ZONE (2TOZ) AND
11. 3-TEAMS OWN THE ZONE (3TOZ)

The object of the game is to accumulate as much collective

Zone Time as possible for the whole team.
These two games are played in the same way as the Individual

game of Own the Zone except that the players are divided

into teams.
A good team strategy, once a zone is controlled, is to have one

player designated as the “Zone Keeper”. This player tries to

stay in the zone at all times collecting as much Zone time as

possible. The team should also position one or two “defenders”

inside the zone ready to defend it against incoming hostile

players. Finally, two or three “guards” could stay outside the

Zone, preventing hostile players from getting close enough

to attack the Zone and their teammates inside the Zone.

These guards should also attempt to control a safe area so

that teammates that are tagged and neutralized (and that

must leave the Zone) will have a safe place to go while de-

neutralizing. When the Zone Keeper or a defender gets tagged,

a guard will need to move into the zone to take his place while

the tagged player waits to be deneutralized. Fluidity, teamwork

and coordination are the winning strategies in these games

as players on a team move in and out of the Zone, protecting

the Zone, protecting each other and tagging all opponents who

attempt to overtake the Zone.
Game features are:

• Fully hosted, (requires hosting/joining) and supports post-game

debriefing

• 2 or 3 Teams. Up to 8 players on each team

• Team Tags – Yes (Y) or No (N) (default = Y)

• Time – 1 - 99 minutes, (default = 15 min for 2-TEAMS OWN THE

ZONE, and 20 min for 3-TEAMS OWN THE ZONE)

• Reloads – 0 - 99 or Unlimited (default = 15)

• Mega-Tags – 0 - 99 or Unlimited, (default = 0)

• Shields – 0 - 99 seconds (default = 45)

• Tags – 1 - 99 (default = 10)

• Score ranking is Individual and Team

- Individual Ranking is based on total Zone time each individual player

accumulates

- Team Ranking is based on total Zone time of all players on a team

as a group.

It is recommended that the Team Tags option be left to “N” (No)

for team Zone games, as any “ricochets” or reflections inside

the Zone (especially when playing indoors) may cause you to

accidentally tag everyone on your entire team with a single

badly aimed tag and force them all to leave the Zone. On the

other hand, having Team Tags set to “Y” (Yes) makes for a very

challenging game!

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