TAG Player System User Manual

Page 24

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A player may remain in the Zone as long as he/she is not

“Neutralized.” When a player takes a Tag from any other

player, whether he/she is in the Zone or not, the tagged

player becomes “Neutralized” for 15 seconds. The neutralized

TAGGER will display “NEUT” with a fifteen-second countdown. A

neutralized player cannot tag other players, be tagged by other

players, raise shields or add Mega-Tag power. A neutralized

player must leave the Zone within 5 seconds of being tagged

and remain completely out of the Zone while neutralized.

If a player stays in the Zone or returns to the Zone while

neutralized, the Zone will become Hostile to that player. A

Hostile Zone will cause a player to take multiple tags from the

Zone at a pace fast enough to be completely tagged out of the

game within just a few seconds.

NOTE: You will still accumulate Zone time if you are in the Zone

with your shields raised. You will NOT accumulate Zone time

however, if you are neutralized with your shields raised and are

in the Zone.
9. OWN THE ZONE (OWNZ)
The object of the game is to accumulate as much Zone Time

as possible.
Own the Zone is a strategic individual game where all players

are opponents. Players should focus on getting into and staying

in the Zone as long as possible without getting tagged, rather

than attacking the opponents. The player with the most Zone

Time wins the game. It should be noted that multiple players

can be in the Zone at the same time, as long as they can avoid

getting tagged.
Game features are:

• Fully hosted (requires hosting/joining) and supports post-game

debriefing

• 2-24 players

• No Teams. All players are opponents

• Time – 1 - 99 minutes, (default = 10 min)

• Reloads – 0 - 99 or Unlimited (default = 15)

• Mega-Tags – 0 - 99 or Unlimited, (default = 0)

• Shields – 0 - 99 seconds (default = 45)

• Tags – 1 - 99 (default = 10)

10-20 ft.

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