Zone games – TAG Player System User Manual

Page 23

Advertising
background image

The Kings on any of the teams are not known to the other

teams, the only clue is that the King’s TAGGER will not send

out an IFF signal. This prevents enemy players from sniffing for

his IFF signal, but also makes it easier for them to determine

that he is in fact the King once they do find him. These games

may require individual players to sacrifice their own individual

ranking for the greater good of the team, this is the nature of

the game…protect your King even if it means being tagged out.

[TAG61]
The TAG MASTER is always the King of Team 1, and the first

player to join each of the other teams is the King of that team.

The Kings are fully capable of tagging other players (including

other Kings) and defending themselves by raising shields. The

Kings cannot request or receive Medic Mode assistance.
Game features are:

• Fully hosted (requires hosting/joining) and supports post-game

debriefing

• 2 or 3 Teams. Up to 8 players on each team
• Team Tags (selectable) – Yes (Y) or No (N) (default = Y)
• Medic Mode (selectable) - Yes (Y) or No (N) (default = Y)
• Time – 1 - 99 minutes (default = 15 min for 2-KINGS, and 30 min

for 3-KINGS)

• Reloads – 0 - 99 or Unlimited (default = 20)
• Mega-Tags – 0 - 99 or Unlimited (default = 00)
• Shields – 0 - 99 seconds (default = 30)

• Tags – 1 - 99 (default = 15)
• Ranking is individual and team

- Individual ranks are based on the number of tags you have landed on the

other Kings. Tagging your own King counts as 4 points against you. If your
King is tagged out before the game ends, you will rank last.

- Team ranks are based on how long each King lasted before being tagged

out. If more than one king lasts until the end of the game, the team whose
King took the fewest tags wins.

In Zone games the TAGGER MASTER TAGGER becomes the Zone

TAGGER. The Zone TAGGER does not participate in the game as

a player although it still performs all set-up and programming

functions and performs the debriefing at the end of the game.
The Zone TAGGER creates the Zone by generating a 360°

infrared light field using its Receiver Dome. The Zone TAGGER

should always be stationary during a game and positioned on a

stable surface with the Receiver Dome pointing straight up and

level with the ground. The Zone TAGGER should be located in a

place so that the Zone can fill a large area, without obstructions

that may create dead spots within the Zone.
All TAGGER units in the game sense the Zone using their

Receiver Domes. TAGGER units accumulate Zone Time whenever

they can sense the Zone. Multiple players may be in the Zone at

the same time.

ZONE GAMES

21

Advertising