Y – y, X – x, Y = y – ElmoMC Multi-Axis Motion Controller-Maestro Motion Control User Manual

Page 71: X = x

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or

(X

3

– X

1

)/∆X

1

= (Y – Y

1

)/∆Y

1

(a3.10)

and finally for coordinate Y of intersection point the results are

Y =

Y

1

+ k

1

(X

3

– X

1

)

(a3.11)

c)

X

1

≠ X

2

, Y

1

≠ Y

2

, X

3

≠ X

4

, Y

3

= Y

4

To find an intersection point use

(X – X

1

)/∆X

1

= (Y – Y

1

)/∆Y

1

(a3.12)

Y = Y

3

(a3.13)

That produces

X =

X

1

+ q

1

(Y

3

– Y

1

)

(a3.14)

d)

X

1

= X

2

, Y

1

≠ Y

2

, X

3

≠ X

4

, Y

3

≠ Y

4

Two lines equations:

X = X

1

(a3.15)

(X – X

3

)/∆X

2

= (Y – Y

3

)/∆Y

2

(a3.16)

For coordinate Y of intersection point we have

(X

1

– X

3

)/∆X

2

= (Y – Y

3

)/∆Y

2

=> Y = Y

3

+ k

2

(X

1

– X

3

)

(a3.17)

e)

X

1

≠ X

2

, Y

1

= Y

2

, X

3

≠ X

4

, Y

3

≠ Y

4

Two lines equations:

Y = Y

1

(X – X

3

)/∆X

2

= (Y – Y

3

)/∆Y

2

For coordinate X of intersection point the results are

(X – X

3

)/∆X

2

= (Y

1

– Y

3

)/∆Y

2

=> X = X

3

+ q

2

(Y

1

– Y

3

)

(a3.18)

f)

X

1

= X

2

, Y

1

≠ Y

2

, X

3

≠ X

4

, Y

3

=Y

4

X = X

1

, Y = Y

3

g)

X

1

≠ X

2

, Y

1

= Y

2

, X

3

= X

4

, Y

3

≠Y

4

X = X

3

, Y = Y

1

Maestro

Software Manual

Performance Considerations

MAN-MLT (Ver. 2.0)

C-2

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