Time, Delay time, Assigning cue attributes – ETC Element v2.1.0 User Manual

Page 125: Time][/] delay time assigning cue attributes

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9

Working with the Cue List

113

Manual Timing at a Cue Level

Manual times are assigned by using the {Manual} softkey that is displayed when recording a cue.
For more information on manual timing, see

Manual Timing Control, page 142

.

[Record] <Cue> [4] [Time] {Manual} [Enter] - applies a manual time. If the cue had

previously been given split times, would apply a manual to the upfade time. If the cue had a
single time, all of the timing would be “manual” and controlled by the fader.

[Record] <Cue> [4] [Time] [Time] {Manual} [Enter] - applies a manual intensity time to the

downfade.

[Time][/]

The [/] key can be used with [Time] to control the intensity upfade and downfade times, and delays.

[Cue] [1] [Time] [/] [5] [Enter] - places a downfade time of 5 on the cue, while splitting the

upfade, which preserves its current value.

[Cue] [2] [Time] [/] [Enter] - removes the downfade time and makes the downfade match the

upfade.

[Cue] [5] [Time] [4] [/][3] [Enter] - sets the upfade and the downfade times.

Delay Time

Delay is used to delay a move instruction from being executed. The countdown of a delay time
begins the moment the cue is executed (for example, pressing [Go]).

Delay times can be added to any cue or cue part.

See “Multipart Cues” on page 197.

Following are some examples of recording with a delay:

• [Record] <Cue> [2] [Delay] [5] [Enter] - stores cue 2 with a 5 second delay on intensity.

[Record] <Cue> [2] [Time] [9] [Delay] [3] [Enter] - records cue 2 with a 9 second upfade,

delayed from Go by 3 seconds.

[Record] <Cue> [2] [Time] [7] [Delay] [Enter] [Enter]- records cue 2 with a 7 second upfade,

and removes a delay time on the upfade.

[Record] <Cue> [2] [Delay] [/] [5] [Enter] - records cue 2 with a 5 second delay on the

downfade.

Assigning Cue Attributes

You can record cues with specific attributes to affect how cues behave when executed. Cue
attributes include follow time, link, loop, curve, rate and label. Cue attributes can be entered when
the cue is initially recorded, or they can be added or modified at a later date.

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